예제 #1
0
        private IntegerRectangle InsertArea(int width, int height, out int index)
        {
            IntegerRectangle result   = null;
            IntegerRectangle freeArea = null;
            DynamicAtlasPage page     = null;

            for (int i = 0; i < m_PageList.Count; i++)
            {
                int fIndex = m_PageList[i].GetFreeAreaIndex(width, height, m_Padding);
                if (fIndex >= 0)
                {
                    page     = m_PageList[i];
                    freeArea = page.freeAreasList[fIndex];
                    break;
                }
            }

            if (freeArea == null)
            {
                Log.Error("No Free Area----Create New Page");
                page     = CreateNewPage();
                freeArea = page.freeAreasList[0];
            }

            result = IntegerRectangle.Create(freeArea.x, freeArea.y, width, height);
            GenerateNewFreeAreas(result, page);

            page.RemoveFreeArea(freeArea);
            index = page.index;
            return(result);
        }
예제 #2
0
        private void GenerateNewFreeAreas(IntegerRectangle target, DynamicAtlasPage page)
        {
            int x     = target.x;
            int y     = target.y;
            int right = target.right + 1 + m_Padding;
            int top   = target.top + 1 + m_Padding;

            IntegerRectangle targetWithPadding = null;

            if (m_Padding == 0)
            {
                targetWithPadding = target;
            }

            for (int i = page.freeAreasList.Count - 1; i >= 0; i--)
            {
                IntegerRectangle area = page.freeAreasList[i];
                if (!(x >= area.right || right <= area.x || y >= area.top || top <= area.y))
                {
                    if (targetWithPadding == null)
                    {
                        targetWithPadding = IntegerRectangle.Create(target.x, target.y, target.width + m_Padding, target.height + m_Padding);
                    }

                    GenerateDividedAreas(targetWithPadding, area, m_WaitAddNewAreaList);
                    IntegerRectangle topOfStack = page.freeAreasList.Pop();
                    if (i < page.freeAreasList.Count)
                    {
                        // Move the one on the top to the freed position
                        page.freeAreasList[i] = topOfStack;
                    }
                }
            }

            if (targetWithPadding != null && targetWithPadding != target)
            {
                targetWithPadding.Dispose();
            }

            FilterSelfSubAreas(m_WaitAddNewAreaList);
            while (m_WaitAddNewAreaList.Count > 0)
            {
                var free = m_WaitAddNewAreaList.Pop();
                page.AddFreeArea(free);
            }

            // if (target.right > m_PackedWidth)
            //     m_PackedWidth = target.right;

            // if (target.top > m_PackedHeight)
            //     m_PackedHeight = target.top;
        }
예제 #3
0
        /// <summary>
        /// 搜寻空白区域
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        /// <returns></returns>
        public int GetFreeAreaIndex(int width, int height, int padding)
        {
            if (width > m_Width || height > m_Height)
            {
                Log.Error("To Large Texture for atlas");
                return(-1);
            }

            IntegerRectangle best = IntegerRectangle.Create(m_Width + 1, m_Height + 1, 0, 0);
            int index             = -1;

            int paddedWidth  = width + padding;
            int paddedHeight = height + padding;

            for (int i = m_FreeAreasList.Count - 1; i >= 0; i--)
            {
                IntegerRectangle free = m_FreeAreasList[i];

                // if (free.x < width || free.y < height)
                {
                    if (free.x < best.x && paddedWidth <= free.width && paddedHeight <= free.height)//如果这个Free大小可以容纳目标大小的话
                    {
                        index = i;
                        if ((paddedWidth == free.width && free.width <= free.height && free.right < m_Width) || (paddedHeight == free.height && free.height <= free.width))//如果这个区域正好可以放得下
                        {
                            break;
                        }
                        best = free;
                    }
                    else
                    {
                        // Outside the current packed area, no padding required
                        if (free.x < best.x && width <= free.width && height <= free.height)//如果不算padding距离也可以放得下的话,也可以放进去
                        {
                            index = i;
                            if ((width == free.width && free.width <= free.height && free.right < m_Width) || (height == free.height && free.height <= free.width))
                            {
                                break;
                            }

                            best = free;
                        }
                    }
                }
            }

            return(index);
        }
예제 #4
0
        private void GenerateDividedAreas(IntegerRectangle divider, IntegerRectangle area, List <IntegerRectangle> results)
        {
            int count = 0;

            int rightDelta = area.right - divider.right;

            if (rightDelta > 0)
            {
                results.Add(IntegerRectangle.Create(divider.right, area.y, rightDelta, area.height));
                count++;
            }

            int leftDelta = divider.x - area.x;

            if (leftDelta > 0)
            {
                results.Add(IntegerRectangle.Create(area.x, area.y, leftDelta, area.height));
                count++;
            }

            int bottomDelta = area.top - divider.top;

            if (bottomDelta > 0)
            {
                results.Add(IntegerRectangle.Create(area.x, divider.top, area.width, bottomDelta));
                count++;
            }

            int topDelta = divider.y - area.y;

            if (topDelta > 0)
            {
                results.Add(IntegerRectangle.Create(area.x, area.y, area.width, topDelta));
                count++;
            }

            if (count == 0 && (divider.width < area.width || divider.height < area.height))
            {
                // Only touching the area, store the area itself
                results.Add(area);
            }
            else
            {
                area.Dispose();
            }
        }
예제 #5
0
        public static DynamicAtlasPage OnCreate(int index, int width, int height, Color32[] tempColor)
        {
            var res = MonoPool.Instance.Fetch(typeof(DynamicAtlasPage)) as DynamicAtlasPage;

            if (res.m_Width != width || res.m_Height == height)
            {
                res.SetData(width, height);
            }

            if (tempColor != null)
            {
                res.m_Texture.SetPixels32(0, 0, width, height, tempColor);
                res.m_Texture.Apply(false);
            }

            res.m_Texture.name = string.Format("DynamicAtlas-{0}*{1}-{2}", width, height, index);
            res.m_Index        = index;
            var area = IntegerRectangle.Create(0, 0, res.m_Width, res.m_Height);

            res.m_FreeAreasList.Add(area);
            return(res);
        }