예제 #1
0
        private void OnGUI()
        {
            EditorGUILayout.LabelField("打包平台:");
            this.platformType = (PlatformType)EditorGUILayout.EnumPopup(platformType);
            this.clearFolder  = EditorGUILayout.Toggle("清理资源文件夹: ", clearFolder);
            this.isBuildExe   = EditorGUILayout.Toggle("是否打包EXE: ", this.isBuildExe);
            this.isContainAB  = EditorGUILayout.Toggle("是否同将资源打进EXE: ", this.isContainAB);
            this.buildType    = (BuildType)EditorGUILayout.EnumPopup("BuildType: ", this.buildType);
            EditorGUILayout.LabelField("BuildAssetBundleOptions(可多选):");
            this.buildAssetBundleOptions = (BuildAssetBundleOptions)EditorGUILayout.EnumFlagsField(this.buildAssetBundleOptions);

            switch (buildType)
            {
            case BuildType.Development:
                this.buildOptions = BuildOptions.Development | BuildOptions.ConnectWithProfiler;
                break;

            case BuildType.Release:
                this.buildOptions = BuildOptions.None;
                break;
            }

            GUILayout.Space(5);

            if (GUILayout.Button("开始打包"))
            {
                if (this.platformType == PlatformType.None)
                {
                    ShowNotification(new GUIContent("请选择打包平台!"));
                    return;
                }
                if (platformType != activePlatform)
                {
                    switch (EditorUtility.DisplayDialogComplex("警告!", $"当前目标平台为{activePlatform}, 如果切换到{platformType}, 可能需要较长加载时间", "切换", "取消", "不切换"))
                    {
                    case 0:
                        activePlatform = platformType;
                        break;

                    case 1:
                        return;

                    case 2:
                        platformType = activePlatform;
                        break;
                    }
                }
                BuildHelper.Build(this.platformType, this.buildAssetBundleOptions, this.buildOptions, this.isBuildExe, this.isContainAB, this.clearFolder);
            }

            GUILayout.Space(5);
        }
예제 #2
0
        private void OnGUI()
        {
            if (this.config == null)
            {
                string jstr = File.ReadAllText("Assets/AssetsPackage/config.bytes");
                config = LitJson.JsonMapper.ToObject <Dictionary <string, string> >(jstr);
            }
            EditorGUILayout.LabelField("cdn地址:" + this.config["remote_cdn_url"]);
            EditorGUILayout.LabelField("渠道标识:" + this.config["EngineVer"]);
            EditorGUILayout.LabelField("资源版本:" + this.config["ResVer"]);
            if (GUILayout.Button("修改配置"))
            {
                System.Diagnostics.Process.Start("notepad.exe", "Assets/AssetsPackage/config.bytes");
            }
            if (GUILayout.Button("刷新配置"))
            {
                string jstr = File.ReadAllText("Assets/AssetsPackage/config.bytes");
                config = LitJson.JsonMapper.ToObject <Dictionary <string, string> >(jstr);
            }
            EditorGUILayout.LabelField("");
            EditorGUILayout.LabelField("打包平台:");
            this.platformType = (PlatformType)EditorGUILayout.EnumPopup(platformType);
            this.clearFolder  = EditorGUILayout.Toggle("清理资源文件夹: ", clearFolder);
            this.isBuildExe   = EditorGUILayout.Toggle("是否打包EXE: ", this.isBuildExe);
            this.isInject     = EditorGUILayout.Toggle("是否Inject(整包,无IFix标签) ", this.isInject);
            //this.isContainAB = EditorGUILayout.Toggle("是否同将资源打进EXE: ", this.isContainAB);
            this.buildType = (BuildType)EditorGUILayout.EnumPopup("BuildType: ", this.buildType);
            //EditorGUILayout.LabelField("BuildAssetBundleOptions(可多选):");
            //this.buildAssetBundleOptions = (BuildAssetBundleOptions)EditorGUILayout.EnumFlagsField(this.buildAssetBundleOptions);

            switch (buildType)
            {
            case BuildType.Development:
                this.buildOptions = BuildOptions.Development | BuildOptions.ConnectWithProfiler | BuildOptions.AllowDebugging;
                break;

            case BuildType.Release:
                this.buildOptions = BuildOptions.None;
                break;
            }

            GUILayout.Space(5);

            if (GUILayout.Button("开始打包"))
            {
                if (this.platformType == PlatformType.None)
                {
                    ShowNotification(new GUIContent("请选择打包平台!"));
                    return;
                }
                if (platformType != activePlatform)
                {
                    switch (EditorUtility.DisplayDialogComplex("警告!", $"当前目标平台为{activePlatform}, 如果切换到{platformType}, 可能需要较长加载时间", "切换", "取消", "不切换"))
                    {
                    case 0:
                        activePlatform = platformType;
                        break;

                    case 1:
                        return;

                    case 2:
                        platformType = activePlatform;
                        break;
                    }
                }
                BuildHelper.Build(this.platformType, this.buildOptions, this.isBuildExe, this.clearFolder, this.isInject);
            }

            GUILayout.Space(5);
        }
예제 #3
0
파일: BuildEditor.cs 프로젝트: x00568/ET
        private void OnGUI()
        {
            this.platformType     = (PlatformType)EditorGUILayout.EnumPopup(platformType);
            this.clearFolder      = EditorGUILayout.Toggle("clean folder? ", clearFolder);
            this.isBuildExe       = EditorGUILayout.Toggle("build exe?", this.isBuildExe);
            this.isContainAB      = EditorGUILayout.Toggle("contain assetsbundle?", this.isContainAB);
            this.codeOptimization = (CodeOptimization)EditorGUILayout.EnumPopup("CodeOptimization ", this.codeOptimization);
            EditorGUILayout.LabelField("BuildAssetBundleOptions ");
            this.buildAssetBundleOptions = (BuildAssetBundleOptions)EditorGUILayout.EnumFlagsField(this.buildAssetBundleOptions);

            switch (this.codeOptimization)
            {
            case CodeOptimization.None:
            case CodeOptimization.Debug:
                this.buildOptions = BuildOptions.Development | BuildOptions.ConnectWithProfiler;
                break;

            case CodeOptimization.Release:
                this.buildOptions = BuildOptions.None;
                break;
            }

            GUILayout.Space(5);

            if (GUILayout.Button("BuildPackage"))
            {
                if (this.platformType == PlatformType.None)
                {
                    ShowNotification(new GUIContent("please select platform!"));
                    return;
                }
                if (platformType != activePlatform)
                {
                    switch (EditorUtility.DisplayDialogComplex("Warning!", $"current platform is {activePlatform}, if change to {platformType}, may be take a long time", "change", "cancel", "no change"))
                    {
                    case 0:
                        activePlatform = platformType;
                        break;

                    case 1:
                        return;

                    case 2:
                        platformType = activePlatform;
                        break;
                    }
                }
                BuildHelper.Build(this.platformType, this.buildAssetBundleOptions, this.buildOptions, this.isBuildExe, this.isContainAB, this.clearFolder);
            }

            GUILayout.Label("");
            GUILayout.Label("Code Compile:");

            this.globalConfig.LoadMode = (LoadMode)EditorGUILayout.EnumPopup("LoadMode: ", this.globalConfig.LoadMode);

            this.globalConfig.CodeMode = (CodeMode)EditorGUILayout.EnumPopup("CodeMode: ", this.globalConfig.CodeMode);

            if (GUILayout.Button("BuildCode"))
            {
                if (Define.EnableCodes)
                {
                    throw new Exception("now in ENABLE_CODES mode, do not need Build!");
                }
                BuildAssemblieEditor.BuildCode(this.codeOptimization, globalConfig);
            }

            if (GUILayout.Button("BuildModel"))
            {
                if (Define.EnableCodes)
                {
                    throw new Exception("now in ENABLE_CODES mode, do not need Build!");
                }
                BuildAssemblieEditor.BuildModel(this.codeOptimization, globalConfig);
            }

            if (GUILayout.Button("BuildHotfix"))
            {
                if (Define.EnableCodes)
                {
                    throw new Exception("now in ENABLE_CODES mode, do not need Build!");
                }
                BuildAssemblieEditor.BuildHotfix(this.codeOptimization, globalConfig);
            }

            if (GUILayout.Button("ExcelExporter"))
            {
                //Directory.Delete("Assets/Bundles/Config", true);
                ToolsEditor.ExcelExporter();
                // 如果是ClientServer,那么客户端要使用服务端配置
                if (this.globalConfig.CodeMode == CodeMode.ClientServer)
                {
                    FileHelper.CopyDirectory("../Config/StartConfig/Localhost", "Assets/Bundles/Config/StartConfig/Localhost");
                    foreach (string file in Directory.GetFiles("../Config/", "*.bytes"))
                    {
                        File.Copy(file, $"Assets/Bundles/Config/{Path.GetFileName(file)}", true);
                    }
                }
                Debug.Log("copy config to Assets/Bundles/Config");
            }

            if (GUILayout.Button("Proto2CS"))
            {
                ToolsEditor.Proto2CS();
            }



            GUILayout.Space(5);
        }