예제 #1
0
        // 只允许场景设置unload为false
        public static void UnloadBundle(this ResourcesComponent self, string assetBundleName, bool unload = true)
        {
            assetBundleName = assetBundleName.BundleNameToLower();

            string[] dependencies = self.GetSortedDependencies(assetBundleName);

            //Log.Debug($"-----------dep unload start {assetBundleName} dep: {dependencies.ToList().ListToString()}");
            foreach (string dependency in dependencies)
            {
                self.UnloadOneBundle(dependency, unload);
            }

            //Log.Debug($"-----------dep unload finish {assetBundleName} dep: {dependencies.ToList().ListToString()}");
        }
예제 #2
0
        // 一帧卸载一个包,避免卡死
        public static async ETTask UnloadBundleAsync(this ResourcesComponent self, string assetBundleName, bool unload = true)
        {
            assetBundleName = assetBundleName.BundleNameToLower();

            string[] dependencies = self.GetSortedDependencies(assetBundleName);

            //Log.Debug($"-----------dep unload start {assetBundleName} dep: {dependencies.ToList().ListToString()}");
            foreach (string dependency in dependencies)
            {
                CoroutineLock coroutineLock = null;
                try
                {
                    coroutineLock = await CoroutineLockComponent.Instance.Wait(CoroutineLockType.Resources, assetBundleName.GetHashCode());

                    self.UnloadOneBundle(dependency, unload);
                    await TimerComponent.Instance.WaitFrameAsync();
                }
                finally
                {
                    coroutineLock?.Dispose();
                }
            }
            //Log.Debug($"-----------dep unload finish {assetBundleName} dep: {dependencies.ToList().ListToString()}");
        }