예제 #1
0
        private void ReplaceKeyDownToKeyPress(IRecorderItem item)
        {
            IKeyRecorderItem keyItem = item as IKeyRecorderItem;
            IRecorderItem    newItem = new KeyPressRecorderItem()
            {
                Dir              = Dir.Press,
                VkCode           = keyItem.VkCode,
                Keyname          = keyItem.Keyname,
                UnicodeCharacter = keyItem.UnicodeCharacter,
                ModifierKeys     = keyItem.ModifierKeys
            };

            this.ESRRecorder.ReplaceItem(item, newItem);
        }
예제 #2
0
        public override bool Play(ESRPlayer player)
        {
            //Waiting
            player.WaitingPlaying(this);

            //Action
            ActionVkCode(this);
            foreach (var i in this.ChildItems)
            {
                if (!player.IsThreadEnable)
                {
                    return(false);
                }

                KeyPressRecorderItem item = i as KeyPressRecorderItem;
                //Waiting
                player.WaitingPlaying(item);
                //Action
                ActionVkCode(item);
            }
            return(true);
        }
예제 #3
0
        public void Add(KeyInputEventArgs e)
        {
            IRecorderItem newRecorder = null;

            if (e.KeyData.EventType == KeyEvent.up)
            {
                if (IsIncludedKeyItem(e))
                {
                    ALog.Debug("KeyEvent.Up.IsIncludedKeyItem == true");
                    return;
                }

                IRecorderItem prevRecorder = GetPrviousKeyDownItem(e);
                if (prevRecorder != null)
                {
                    //Delete Previous Key up Items
                    ALog.Debug("Delete Items::Recorder={0}, VkCode={1}", prevRecorder.Recorder, AUtil.ToVKeyToString((prevRecorder as IKeyRecorderItem).VkCode));
                    this.ESRRecorder.DeleteItem(prevRecorder);

                    //New Key Press
                    this.ESRRecorder.ResetCurrentRecorderbyLast();
                    newRecorder = new KeyPressRecorderItem()
                    {
                        Dir              = Dir.Press,
                        VkCode           = e.KeyData.VkCode,
                        Keyname          = e.KeyData.Keyname,
                        UnicodeCharacter = e.KeyData.UnicodeCharacter,
                        ModifierKeys     = Control.ModifierKeys
                    };

                    //If Current Is KeyPress, this KeyPress add into ChildItem
                    if (this.CurrentRecorder?.Recorder == RecorderType.KeyPress)
                    {
                        ALog.Debug("Add KeyPress into KeyPress.ChildItem");
                        this.ESRRecorder.ResetWaitingTime();
                        this.CurrentRecorder.ChildItems.Add(newRecorder);
                        this.ESRRecorder.UpdateItem(this.CurrentRecorder);
                        return;
                    }
                }
                else
                {
                    ALog.Debug("KeyUp Item");
                    newRecorder = new KeyUpDownRecorderItem()
                    {
                        Dir              = Dir.Up,
                        VkCode           = e.KeyData.VkCode,
                        Keyname          = e.KeyData.Keyname,
                        UnicodeCharacter = e.KeyData.UnicodeCharacter,
                        ModifierKeys     = Control.ModifierKeys
                    };
                }
            }
            else
            {
                //it's state on pressing key
                if (IsLastSameKeyDown(e.KeyData.VkCode))
                {
                    ALog.Debug("KeyEvent.Down, IsLastKeyDown: True");
                    return;
                }

                //If current is KeyPress, Add a item into ChildItem
                if (IsCurrentKeyPress() && !IsCtrlAltShift(e.KeyData.VkCode) && !IsCtrlAltShift(Control.ModifierKeys))
                {
                    //New Key Press
                    this.ESRRecorder.ResetCurrentRecorderbyLast();
                    newRecorder = new KeyPressRecorderItem()
                    {
                        Dir              = Dir.Press,
                        VkCode           = e.KeyData.VkCode,
                        Keyname          = e.KeyData.Keyname,
                        UnicodeCharacter = e.KeyData.UnicodeCharacter,
                        ModifierKeys     = Control.ModifierKeys
                    };

                    this.ESRRecorder.ResetWaitingTime();
                    this.CurrentRecorder.ChildItems.Add(newRecorder);
                    this.ESRRecorder.UpdateItem(this.CurrentRecorder);
                    return;
                }

                //If Current is Key Down, It means continuosly 2 item's Type is KeyDown.
                //So that, 1) Replace Previous KeyDown item to KeyPress
                //         2) Add a this time KeyDown item into Child Item
                if (IsCurrentKeyDown() && !IsCtrlAltShift(e.KeyData.VkCode) && !IsCtrlAltShift(Control.ModifierKeys))
                {
                    ReplaceKeyDownToKeyPress(this.CurrentRecorder);

                    //New Key Press
                    this.ESRRecorder.ResetCurrentRecorderbyLast();
                    newRecorder = new KeyPressRecorderItem()
                    {
                        Dir              = Dir.Press,
                        VkCode           = e.KeyData.VkCode,
                        Keyname          = e.KeyData.Keyname,
                        UnicodeCharacter = e.KeyData.UnicodeCharacter,
                        ModifierKeys     = Control.ModifierKeys
                    };

                    this.ESRRecorder.ResetWaitingTime();
                    this.CurrentRecorder.ChildItems.Add(newRecorder);
                    this.ESRRecorder.UpdateItem(this.CurrentRecorder);
                    return;
                }

                //New Key Down
                newRecorder = new KeyUpDownRecorderItem()
                {
                    Dir              = Dir.Down,
                    VkCode           = e.KeyData.VkCode,
                    Keyname          = e.KeyData.Keyname,
                    UnicodeCharacter = e.KeyData.UnicodeCharacter,
                    ModifierKeys     = Control.ModifierKeys
                };
            }

            this.ESRRecorder.AddKeyItem(newRecorder);
        }
예제 #4
0
 private void ActionVkCode(KeyPressRecorderItem item)
 {
     GM.Instance.InputSimulator.Keyboard.KeyPress((VirtualKeyCode)item.VkCode);
 }