public void AggregateServiceShouldDelegateToListenersOnCreate() { //Arrange _details = A.Fake<GameDetailsProjection>(); var appservice = _appserviceFactory(); //Act appservice.Handle(new CreateGameCommand(Guid.NewGuid(), string.Empty, "test", 2)); //Assert _details.CallsTo(gd => gd.Handle((GameCreatedEvent)null)) .WithAnyArguments().MustHaveHappened(Repeated.Exactly.Once); }
public void AggregateServiceShouldDelegateToListenersOnStarted() { //Arrange _details = A.Fake<GameDetailsProjection>(); _openGames = A.Fake<OpenGamesProjection>(); var id = Guid.NewGuid(); //Act, Assert PlayGame(d => _details.CallsTo(gd => gd.Handle((GameStartedEvent)null)).WithAnyArguments().MustHaveHappened(Repeated.Exactly.Once), new CreateGameCommand(id, string.Empty, "test", 1), new JoinGameCommand(id, "*****@*****.**") ); }
public void Setup() { _details = new GameDetailsProjection(); _openGames = new OpenGamesProjection(); var eventStoreFactory = new Lazy<IEventStore>(() => { var eventListener = new EventListner(new List<IProjection> { _details, _openGames }); return new DelegatingEventStore(new InMemoryEventStore(), new List<IEventListner> { eventListener }); }); _appserviceFactory = () => new ApplicationService<Game>(eventStoreFactory.Value); }