public void Chapter(Player player, GameImages images) { //builds the chapter images and gameplay. Grid takes the .txt and populates a two-dimensional jagged array Clear(); CurrentPlayer = player; grid = GameImages.ParseFileToArray($"{gridname}");// creates grid. using enum CurrentLayout = new GameLayout(grid); CurrentImages = images; CurrentMenu = new UserMenus(); //run the world RunGameLoop(); }
public void ChapBoss(Player player, GameImages images, GameDialogue dialogue, Enemies enemies, UserMenus menu) { Clear(); menu.StoryFightMenu(CurrentPlayer, enemies, images, dialogue); }