public void AddSpawnGroup(SpawnGroup group) { if (_spawnGroups.Contains(group)) return; AddObject(group); _spawnGroups.Add(group); }
void _selectedSpawnGroup_SpawnChanceTotalChanged(SpawnGroup sender, EventArgs e) { NotifyPropertyChanged("ChanceTotal"); }
public void RemoveSpawnGroup(SpawnGroup group) { if (!_spawnGroups.Contains(group)) return; RemoveObject(group); group.RemoveAllEntries(); _spawnGroups.Remove(group); }