public void BuildVertices(byte[] vertices) { int size = Marshal.SizeOf(typeof(RawVertex)); var barray = new byte[size]; using (var ms = new MemoryStream(vertices)) { for (int i = 0; i < VertexCount; i++) { ms.Read(barray, 0, size); var rawvert = Functions.ByteArrayToStructure<RawVertex>(barray); var vert = new Vertex( _centerX + rawvert.x * _scale, _centerY + rawvert.y * _scale, _centerZ + rawvert.z * _scale); _vertices.Add(vert); } } }
//private short _v1; //private short _v2; //private short _v3; public Polygon(bool solid, Vertex v1, Vertex v2, Vertex v3) { _solid = solid; _v1 = v1; _v2 = v2; _v3 = v3; }