void Awake() { shared = this; _camera = GetComponent <Camera>(); }
void Awake() { // Collect. LineRendererCamera.AddDirectRenderer(this); }
/** * You can just add up lines directly in the Inspector, or use same * drawing methods just like in `DirectLineRenderer`, but drawing * (each line drawn) gets cached here in `lines` collection, and gets * rendered each frame. */ void Awake() { // Collect. LineRendererCamera.AddCachedRenderer(this); }