public static void SetupOutline(OutlineParameters parameters) { parameters.Buffer.SetGlobalVector(ScaleHash, parameters.Scale); PrepareTargets(parameters); Profiler.BeginSample("Setup outline"); Profiler.BeginSample("Check materials"); InitMaterials(); Profiler.EndSample(); var effectShift = ComputeEffectShift(parameters); var targetWidth = parameters.TargetWidth; var targetHeight = parameters.TargetHeight; parameters.Camera.forceIntoRenderTexture = parameters.EyeMask == StereoTargetEyeMask.None || !UnityEngine.XR.XRSettings.enabled || parameters.IsEditorCamera; parameters.Buffer.SetGlobalInt(SrcBlendHash, (int)BlendMode.One); parameters.Buffer.SetGlobalInt(DstBlendHash, (int)BlendMode.Zero); var outlineRef = 1; parameters.Buffer.SetGlobalInt(OutlineRefHash, outlineRef); SetupDilateKeyword(parameters); RenderTargetUtility.GetTemporaryRT(parameters, TargetHash, targetWidth, targetHeight, 24, true, false, false); var scaledWidth = (int)(targetWidth * parameters.PrimaryBufferScale); var scaledHeight = (int)(targetHeight * parameters.PrimaryBufferScale); if (parameters.EyeMask != StereoTargetEyeMask.None) { if (scaledWidth % 2 != 0) { scaledWidth++; } if (scaledHeight % 2 != 0) { scaledHeight++; } } var scaledViewVector = parameters.MakeScaledVector(scaledWidth, scaledHeight); RenderTargetUtility.GetTemporaryRT(parameters, PrimaryBufferHash, scaledWidth, scaledHeight, 24, true, false, false); RenderTargetUtility.GetTemporaryRT(parameters, HelperBufferHash, scaledWidth, scaledHeight, 24, true, false, false); if (parameters.UseInfoBuffer) { var scaledInfoWidth = (int)(targetWidth * Mathf.Min(parameters.PrimaryBufferScale, parameters.InfoBufferScale)); if (scaledInfoWidth % 2 != 0) { scaledInfoWidth++; } var scaledInfoHeight = (int)(targetHeight * Mathf.Min(parameters.PrimaryBufferScale, parameters.InfoBufferScale)); if (scaledInfoHeight % 2 != 0) { scaledInfoHeight++; } RenderTargetUtility.GetTemporaryRT(parameters, InfoTargetHash, targetWidth, targetHeight, 0, false, false, false); RenderTargetUtility.GetTemporaryRT(parameters, PrimaryInfoBufferHash, scaledInfoWidth, scaledInfoHeight, 0, true, true, false); RenderTargetUtility.GetTemporaryRT(parameters, HelperInfoBufferHash, scaledInfoWidth, scaledInfoHeight, 0, true, true, false); } Profiler.BeginSample("Updating mesh"); BlitUtility.SetupMesh(parameters, effectShift); Profiler.EndSample(); parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget); if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => true, x => Color.clear, x => ZPrepassMaterial, RenderStyle.FrontBack | RenderStyle.Single, OutlinableDrawingMode.ZOnly); parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword()); if (parameters.UseInfoBuffer) { parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword()); parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), parameters.DepthTarget); parameters.Buffer.ClearRenderTarget(false, true, Color.clear); if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } DrawOutlineables(parameters, CompareFunction.Always, false, 0.0f, x => x.OutlineParameters.Enabled, x => new Color(x.OutlineParameters.DilateShift * parameters.DilateShift, x.OutlineParameters.BlurShift * parameters.BlurShift, 0, 1), x => OutlineMaterial, RenderStyle.Single, OutlinableDrawingMode.Normal); DrawOutlineables(parameters, CompareFunction.NotEqual, false, 0.0f, x => x.BackParameters.Enabled, x => new Color(x.BackParameters.DilateShift * parameters.DilateShift, x.BackParameters.BlurShift * parameters.BlurShift, 0, 1), x => OutlineMaterial, RenderStyle.FrontBack); DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => x.FrontParameters.Enabled, x => new Color(x.FrontParameters.DilateShift * parameters.DilateShift, x.FrontParameters.BlurShift * parameters.BlurShift, 0, 1), x => OutlineMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => true, x => new Color(0, 0, GetMaskingValueForMode(x.DrawingMode), 1), x => ObstacleMaterial, RenderStyle.Single | RenderStyle.FrontBack, OutlinableDrawingMode.Obstacle | OutlinableDrawingMode.Mask); parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always); parameters.Buffer.SetGlobalInt(RefHash, 0); Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryInfoBufferHash), BasicBlitMaterial, effectShift, null, -1); var infoRef = 0; var bufferScale = Mathf.Min(parameters.PrimaryBufferScale, parameters.InfoBufferScale); Postprocess(parameters, 1.0f, false, bufferScale, PrimaryInfoBufferHash, HelperInfoBufferHash, DilateMaterial, (parameters.DilateQuality == DilateQuality.Base ? parameters.DilateIterations : parameters.DilateIterations * 2) + parameters.BlurIterations, false, effectShift, ref infoRef, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, InfoTargetHash), parameters.DepthTarget); if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } DrawOutlineables(parameters, CompareFunction.Always, true, effectShift, x => x.OutlineParameters.Enabled, x => new Color(x.OutlineParameters.DilateShift * 0.5f * parameters.DilateShift, x.OutlineParameters.BlurShift * 0.5f * parameters.BlurShift, 0, 1.0f), x => EdgeDilateMaterial, RenderStyle.Single, OutlinableDrawingMode.Normal); DrawOutlineables(parameters, CompareFunction.NotEqual, true, effectShift, x => x.BackParameters.Enabled, x => new Color(x.BackParameters.DilateShift * 0.5f * parameters.DilateShift, x.BackParameters.BlurShift * 0.5f * parameters.BlurShift, 0, x.ComplexMaskingEnabled ? 0.0f : 0.2f), x => EdgeDilateMaterial, RenderStyle.FrontBack); DrawOutlineables(parameters, CompareFunction.LessEqual, true, effectShift, x => x.FrontParameters.Enabled, x => new Color(x.FrontParameters.DilateShift * 0.5f * parameters.DilateShift, x.FrontParameters.BlurShift * 0.5f * parameters.BlurShift, 0, 1.0f), x => EdgeDilateMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); parameters.Buffer.SetGlobalTexture(InfoBufferHash, PrimaryInfoBufferHash); parameters.Buffer.DisableShaderKeyword(KeywordsUtility.GetInfoBufferStageKeyword()); } if (parameters.UseInfoBuffer) { parameters.Buffer.EnableShaderKeyword(KeywordsUtility.GetEnabledInfoBufferKeyword()); } parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget); parameters.Buffer.ClearRenderTarget(false, true, Color.clear); if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } var drawnOutlinablesCount = 0; drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.Always, false, 0.0f, x => x.OutlineParameters.Enabled, x => x.OutlineParameters.Color, x => OutlineMaterial, RenderStyle.Single, OutlinableDrawingMode.Normal); drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.NotEqual, false, 0.0f, x => x.BackParameters.Enabled, x => x.BackParameters.Color, x => OutlineMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); drawnOutlinablesCount += DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => x.FrontParameters.Enabled, x => x.FrontParameters.Color, x => OutlineMaterial, RenderStyle.FrontBack, OutlinableDrawingMode.Normal); parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.Always); var postProcessingRef = 0; if (drawnOutlinablesCount > 0) { Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, TargetHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), BasicBlitMaterial, effectShift, null, -1, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); Postprocess(parameters, parameters.DilateShift, parameters.ScaleIndependent, parameters.PrimaryBufferScale, PrimaryBufferHash, HelperBufferHash, DilateMaterial, parameters.DilateIterations, false, effectShift, ref postProcessingRef, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); } parameters.Buffer.SetRenderTarget(RenderTargetUtility.ComposeTarget(parameters, TargetHash), parameters.DepthTarget); if (drawnOutlinablesCount > 0) { parameters.Buffer.ClearRenderTarget(false, true, Color.clear); } if (parameters.CustomViewport.HasValue) { parameters.Buffer.SetViewport(parameters.CustomViewport.Value); } var drawnSimpleEdgeDilateOutlinesCount = DrawOutlineables(parameters, CompareFunction.Always, true, -1, x => x.OutlineParameters.Enabled, x => x.OutlineParameters.Color, x => EdgeDilateMaterial, RenderStyle.Single); drawnSimpleEdgeDilateOutlinesCount += DrawOutlineables(parameters, CompareFunction.NotEqual, true, -1, x => x.BackParameters.Enabled, x => x.BackParameters.Color, x => EdgeDilateMaterial, RenderStyle.FrontBack); drawnSimpleEdgeDilateOutlinesCount += DrawOutlineables(parameters, CompareFunction.LessEqual, true, -1, x => x.FrontParameters.Enabled, x => x.FrontParameters.Color, x => EdgeDilateMaterial, RenderStyle.FrontBack); if (drawnSimpleEdgeDilateOutlinesCount > 0) { Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, TargetHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), PartialBlitMaterial, effectShift, null, -1, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); } if (parameters.BlurIterations > 0) { SetupBlurKeyword(parameters); Postprocess(parameters, parameters.BlurShift, parameters.ScaleIndependent, parameters.PrimaryBufferScale, PrimaryBufferHash, HelperBufferHash, BlurMaterial, parameters.BlurIterations, false, effectShift, ref postProcessingRef, new Rect(0, 0, scaledViewVector.x, scaledViewVector.y)); } DrawOutlineables(parameters, CompareFunction.LessEqual, false, 0.0f, x => true, x => Color.clear, x => OutlineMaskMaterial, RenderStyle.FrontBack | RenderStyle.Single, OutlinableDrawingMode.GenericMask); parameters.Buffer.SetGlobalInt(ComparisonHash, (int)CompareFunction.NotEqual); parameters.Buffer.SetGlobalInt(ReadMaskHash, 255); parameters.Buffer.SetGlobalInt(OperationHash, (int)StencilOp.Replace); Blit(parameters, RenderTargetUtility.ComposeTarget(parameters, PrimaryBufferHash), parameters.Target, parameters.DepthTarget, FinalBlitMaterial, effectShift, null, -1, parameters.CustomViewport); DrawFill(parameters, parameters.Target); parameters.Buffer.SetGlobalFloat(EffectSizeHash, effectShift); BlitUtility.Draw(parameters, parameters.Target, parameters.DepthTarget, ClearStencilMaterial, parameters.CustomViewport); parameters.Buffer.ReleaseTemporaryRT(PrimaryBufferHash); parameters.Buffer.ReleaseTemporaryRT(HelperBufferHash); parameters.Buffer.ReleaseTemporaryRT(TargetHash); if (parameters.UseInfoBuffer) { parameters.Buffer.ReleaseTemporaryRT(InfoBufferHash); parameters.Buffer.ReleaseTemporaryRT(PrimaryInfoBufferHash); parameters.Buffer.ReleaseTemporaryRT(HelperInfoBufferHash); } Profiler.EndSample(); }
private static void Blit(OutlineParameters parameters, RenderTargetIdentifier source, RenderTargetIdentifier destination, RenderTargetIdentifier destinationDepth, Material material, float effectSize, CommandBuffer buffer, int pass = -1, Rect?viewport = null) { parameters.Buffer.SetGlobalFloat(EffectSizeHash, effectSize); BlitUtility.Blit(parameters, source, destination, destinationDepth, material, buffer, pass, viewport); }