private void _statskillReset(StatResetData data)
 {
     Character c;
     (c = World.Instance.MainPlayer.ActiveCharacter).Spells.Clear();
     EODialog.Show(DATCONST1.SKILL_RESET_CHARACTER_COMPLETE, XNADialogButtons.Ok, EODialogStyle.SmallDialogSmallHeader);
     c.Stats.statpoints = data.StatPoints;
     c.Stats.skillpoints = data.SkillPoints;
     c.Stats.SetHP(data.HP);
     c.Stats.SetMaxHP(data.MaxHP);
     c.Stats.SetTP(data.TP);
     c.Stats.SetMaxTP(data.MaxTP);
     c.Stats.SetMaxSP(data.MaxSP);
     c.Stats.SetStr(data.Str);
     c.Stats.SetInt(data.Int);
     c.Stats.SetWis(data.Wis);
     c.Stats.SetAgi(data.Agi);
     c.Stats.SetCon(data.Con);
     c.Stats.SetCha(data.Cha);
     c.Stats.SetMinDam(data.MinDam);
     c.Stats.SetMaxDam(data.MaxDam);
     c.Stats.SetAccuracy(data.Accuracy);
     c.Stats.SetEvade(data.Evade);
     c.Stats.SetArmor(data.Armor);
     m_game.Hud.RefreshStats();
 }
		private void _statskillReset(StatResetData data)
		{
			Character c;
			(c = World.Instance.MainPlayer.ActiveCharacter).Spells.Clear();
			EOMessageBox.Show(DATCONST1.SKILL_RESET_CHARACTER_COMPLETE, XNADialogButtons.Ok, EOMessageBoxStyle.SmallDialogSmallHeader);
			c.Stats.StatPoints = data.StatPoints;
			c.Stats.SkillPoints = data.SkillPoints;
			c.Stats.HP = data.HP;
			c.Stats.MaxHP = data.MaxHP;
			c.Stats.TP = data.TP;
			c.Stats.MaxTP = data.MaxTP;
			c.Stats.SP = data.MaxSP;
			c.Stats.MaxSP = data.MaxSP;
			c.Stats.Str = data.Str;
			c.Stats.Int = data.Int;
			c.Stats.Wis = data.Wis;
			c.Stats.Agi = data.Agi;
			c.Stats.Con = data.Con;
			c.Stats.Cha = data.Cha;
			c.Stats.MinDam = data.MinDam;
			c.Stats.MaxDam = data.MaxDam;
			c.Stats.Accuracy = data.Accuracy;
			c.Stats.Evade = data.Evade;
			c.Stats.Armor = data.Armor;
			m_game.Hud.RefreshStats();
			m_game.Hud.RemoveAllSpells();
		}