public void AddPacketHandler(FamilyActionPair key, PacketHandler handlerFunction, bool inGameOnly) { if (m_handlers.ContainsKey(key)) { m_handlers[key] = new LockedHandlerMethod(handlerFunction, inGameOnly); } else { m_handlers.Add(key, new LockedHandlerMethod(handlerFunction, inGameOnly)); } }
public void AddPacketHandler(FamilyActionPair key, PacketHandler handlerFunction, bool inGameOnly) { if (m_handlers.ContainsKey(key)) m_handlers[key] = new LockedHandlerMethod(handlerFunction, inGameOnly); else m_handlers.Add(key, new LockedHandlerMethod(handlerFunction, inGameOnly)); }