// Start is called before the first frame update
        protected override void Start()
        {
            base.Start();
            twoDStrength = GetComponent <TwoDStrength>();

            if (!collider)
            {
                return;
            }
        }
 public void OnValidate()
 {
     twoDStrength = GetComponent <TwoDStrength>();
     collider     = GetComponent <MeshCollider>();
 }