public Patient(PersonCharacter anCharacter) : base() { _character = anCharacter; ImportantEvents = new List <string>(); _currentEvents = new List <MedicalEvent>(); _amputatedPlaces = new List <BodyPart>(); _treatmentItems = new List <MedicalItemDataAddon>(); DeathReasons = ""; }
protected override void OnStart() { TheCharacter = new PlayerCharacter(CharactersModuleManager.Instance.FindCharacterData(Type)); }