//=====================================================================
 #region Constructors
 //=====================================================================
 public BaseEnemyPatrolState(BaseEnemyController baseEnemyController, PatrolStateSO stateData) : base(baseEnemyController, stateData)
 {
     this.baseEnemyController = baseEnemyController;
 }
예제 #2
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 //=====================================================================
 #region Constructor
 //=====================================================================
 public BaseEnemyPlayerDetectedState(BaseEnemyController baseEnemyController, PlayerDetectedStateSO stateData) : base(baseEnemyController, stateData)
 {
     this.baseEnemyController = baseEnemyController;
 }
 //=====================================================================
 #region Constructors
 //=====================================================================
 public BaseEnemyAttackState(BaseEnemyController baseEnemyController, AttackStateSO stateData) : base(baseEnemyController, stateData)
 {
     this.baseEnemyController = baseEnemyController;
 }