private void button1_Click(object sender, EventArgs e) { for (int i = 0; i < game.models.Count; i++) { eggEditor.DeleteFromListBox(game.models[i]); } for (int i = 0; i < game.levelData.models.Count; i++) { game.Delete(game.levelData.models[i]); } game.models.Clear(); this.Close(); }
private void button1_Click(object sender, EventArgs e) { if (checkBox1.Checked) { eggEditor.deletion = true; game.models.Remove(model); eggEditor.DeleteFromListBox(model); game.Delete(gameModel); } else { float floatvalueX = float.Parse(textBox1.Text); float floatvalueY = float.Parse(textBox2.Text); float floatvalueZ = float.Parse(textBox3.Text); model.Position = new Vector3(floatvalueX, floatvalueY, floatvalueZ); gameModel.position = model.Position; } this.Close(); }