public override int Add(Genre item) { using (ComputerGamesEntities myDb = new ComputerGamesEntities()) { myDb.Genres.Add(item); myDb.SaveChanges(); return(1); } }
public override bool Delete(Game item) { using (ComputerGamesEntities myDb = new ComputerGamesEntities()) { myDb.Games.Remove(item); myDb.SaveChanges(); return(true); } }
public override bool Update(Genre item) { using (ComputerGamesEntities myDb = new ComputerGamesEntities()) { var itemToUpdateById = myDb.Genres.Find(item.Id); myDb.Entry(itemToUpdateById).CurrentValues.SetValues(item); myDb.SaveChanges(); return(true); } }
public override bool Delete(Genre item) { using (ComputerGamesEntities myDb = new ComputerGamesEntities()) { var itemToUpdateById = myDb.Genres.Find(item.Id); myDb.Genres.Remove(item); myDb.SaveChanges(); return(true); } }
public override bool Delete(Publisher item) { using (ComputerGamesEntities myDb = new ComputerGamesEntities()) { var itemToDelete = myDb.Publishers.Find(item.Id); myDb.Publishers.Remove(itemToDelete); myDb.SaveChanges(); return(true); } }
public override bool Update(Publisher item) { using (ComputerGamesEntities myDb = new ComputerGamesEntities()) { var itemToUpdateById = myDb.Publishers.Find(item.Id); myDb.Entry(itemToUpdateById).CurrentValues.SetValues(item); // myDb.Entry(itemToUpdateById).State= EntityState.Modified; myDb.SaveChanges(); return(true); } }