/*public static void AddOneSamurai(string name) * { * var samurai = new Samurai {Name = name}; * using (var context = new SamuraiContext()) * { * context.Samurais.Add(samurai); * context.SaveChanges(); * } * }*/ public static int AddOneSamurai(string name) { var samurai = new Samurai { Name = name }; using (var context = new SamuraiContext()) { context.Samurais.Add(samurai); context.SaveChanges(); // Id gets its real value after this method.} } return(samurai.SamuraiId); }
public static int AddSamuraiWithRelatedData() { Random random = new Random(); Array valuesHairStyle = Enum.GetValues(typeof(HairStyle)); Array valuesQuoteStyle = Enum.GetValues(typeof(QuoteStyle)); using var context = new SamuraiContext(); var endSamurai = new Samurai { Name = "Monkey D. Luffy", HairStyle = (HairStyle)valuesHairStyle.GetValue(random.Next(valuesHairStyle.Length)), QuotesCollection = new List <Quote>() { new Quote { QuoteStyle = (QuoteStyle)valuesQuoteStyle.GetValue(random.Next(valuesQuoteStyle.Length)), Text = "There is nothing outside yourself that can ever " + "enable you to get better, stronger, richer, quicker or smarter." + "Everything is within. Everything exists. Seek nothing outside of yourself." }, new Quote { Text = "The perfect blossom is a rare thing. " + "You could spend your life looking for one, " + "and it would not be a wasted life.", QuoteStyle = (QuoteStyle)valuesQuoteStyle.GetValue(random.Next(valuesQuoteStyle.Length)) } }, SamuraiBattle = new List <SamuraiBattle>() { new SamuraiBattle { BattleID = context.Battles.First().ID } }, SecretIdentity = new SecretIdentity { RealName = "Rurouni Kenshin" } }; context.Samurais.Add(endSamurai); context.SaveChanges(); return(endSamurai.ID); }
public static void UpdateSamuraiSetSecretIdentity(int samuraiId, string name) { using (var context = new SamuraiContext()) { var samurai = context.Samurais .Include(s => s.SecretIdentity) .Where(s => s.Id == samuraiId) .ToList(); foreach (var item in samurai) { item.SecretIdentity = new SecretIdentity(); item.SecretIdentity.RealName = name; context.Samurais.Update(item); context.SaveChanges(); } } }
public static int AddOneSamurai(string name) { Random random = new Random(); Array valuesHairStyle = Enum.GetValues(typeof(HairStyle)); HairStyle randomHairStyle = (HairStyle)valuesHairStyle.GetValue(random.Next(valuesHairStyle.Length)); var samurai = new Samurai { Name = name, HairStyle = randomHairStyle }; using (var context = new SamuraiContext()) { context.Samurais.Add(samurai); context.SaveChanges(); } return(samurai.ID); }
public static void ClearDataBase() { using (var context = new SamuraiContext()) { context.RemoveRange(context.Samurais); context.RemoveRange(context.Battles); var props = typeof(SamuraiContext).GetProperties(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.DeclaredOnly); foreach (var prop in props) { if (prop.Name != "SamuraiBattles") { context.Database.ExecuteSqlRaw($"DBCC CHECKIDENT ('{prop.Name}', RESEED, 0)"); } } context.SaveChanges(); } }
public static void UpdateSamuraiSetSecretIdentity(int samuraiId, string newRealName) { using (var context = new SamuraiContext()) { var relevantSamurai = context.Samurais .Include(s => s.SecretIdentity) .Single(s => s.ID == samuraiId); if (relevantSamurai.SecretIdentity != null) { relevantSamurai.SecretIdentity.RealName = newRealName; } else { relevantSamurai.SecretIdentity = new SecretIdentity { RealName = newRealName }; } context.Samurais.Update(relevantSamurai); context.SaveChanges(); } }
public static ICollection <Samurai> AddSomeSamurais(ICollection <string> names) { Random random = new Random(); Array valuesHairStyle = Enum.GetValues(typeof(HairStyle)); ICollection <Samurai> addedSamurais = new List <Samurai>(); foreach (var name in names) { addedSamurais.Add(new Samurai { Name = name, HairStyle = (HairStyle)valuesHairStyle.GetValue(random.Next(valuesHairStyle.Length)) }); } using (var context = new SamuraiContext()) { context.Samurais.AddRange(addedSamurais); context.SaveChanges(); } return(addedSamurais); }
public static void AddSomeBattles() { ICollection <Battle> addedBattles = new List <Battle>() { new Battle { Name = "Battle of Sekigahara", Description = "The Battle of Sekigahara was a decisive battle on October 21, 1600 " + "(Keichō 5, 15th day of the 9th month), that preceded the establishment of " + "the Tokugawa shogunate.", IsBrutal = true, StartDate = new DateTime(1600, 10, 21), EndDate = new DateTime(1600, 10, 23), BattleLog = new BattleLog { Name = "BattleLog for battle of sekigahara", BattleEvent = new List <BattleEvent>() { new BattleEvent { Description = "Description of battleEvent 1.1", Summary = "Summary of battleEvent 1.1", Order = 1 }, new BattleEvent { Description = "Description of battleEvent 1.2", Summary = "Summary of battleEvent 1.2", Order = 2 }, new BattleEvent { Description = "Description of battleEvent 1.3", Summary = "Summary of battleEvent 1.3", Order = 3 } } } }, new Battle { Name = "Battle of Kizugawa", Description = "The 1614 battle of the Kizugawa was one of a number " + "of battles surrounding the siege of Osaka, in which the " + "Tokugawa shogunate destroyed the Toyotomi clan, the last " + "major opposition to its control of Japan.", IsBrutal = false, StartDate = new DateTime(1614, 11, 29), EndDate = new DateTime(1614, 11, 30), BattleLog = new BattleLog { Name = "BattleLog for Battle of Kizugawa", BattleEvent = new List <BattleEvent>() { new BattleEvent { Description = "Description of battleEvent 2.1", Summary = "Summary of battleEvent 2.1", Order = 1 }, new BattleEvent { Description = "Description of battleEvent 2.2", Summary = "Summary of battleEvent 2.2", Order = 2 }, new BattleEvent { Description = "Description of battleEvent 2.3", Summary = "Summary of battleEvent 2.3", Order = 3 } } } }, new Battle { Name = "Battle of Noryang", Description = "The Battle of Noryang, the last major battle of the Japanese invasions of " + "Korea (1592–1598), was fought between the Japanese navy and the combined fleets " + "of the Joseon Kingdom and the Ming dynasty. It took place in the early morning of 16 " + "December (19 November in the Lunar calendar) 1598 and ended past dawn.", IsBrutal = true, StartDate = new DateTime(1598, 12, 16), EndDate = new DateTime(1598, 12, 17), BattleLog = new BattleLog { Name = "BattleLog for Battle of Noryang", BattleEvent = new List <BattleEvent>() { new BattleEvent { Description = "Description of battleEvent 3.1", Summary = "Summary of battleEvent 3.1", Order = 1 }, new BattleEvent { Description = "Description of battleEvent 3.2", Summary = "Summary of battleEvent 3.2", Order = 2 }, new BattleEvent { Description = "Description of battleEvent 3.3", Summary = "Summary of battleEvent 3.3", Order = 3 } } } }, new Battle { Name = "Siege of Ōtsu", Description = "The siege of Ōtsu took place in 1600, concurrent with the battle of Sekigahara. " + "Kyōgoku Takatsugu held Ōtsu castle for the Tokugawa, and commanded the garrison.", IsBrutal = true, StartDate = new DateTime(1600, 6, 20), EndDate = new DateTime(1600, 10, 15), BattleLog = new BattleLog { Name = "BattleLog for siege of Ōtsu", BattleEvent = new List <BattleEvent>() { new BattleEvent { Description = "Description of battleEvent 4.1", Summary = "Summary of battleEvent 4.1", Order = 1 }, new BattleEvent { Description = "Description of battleEvent 4.2", Summary = "Summary of battleEvent 4.2", Order = 2 }, new BattleEvent { Description = "Description of battleEvent 4.3", Summary = "Summary of battleEvent 4.3", Order = 3 } } } } }; using (var context = new SamuraiContext()) { context.Battles.AddRange(addedBattles); context.SaveChanges(); } }