/// <summary> /// 用于向 cg_t_products EntitySet 添加新对象的方法,已弃用。请考虑改用关联的 ObjectSet<T> 属性的 .Add 方法。 /// </summary> public void AddTocg_t_products(cg_t_products cg_t_products) { base.AddObject("cg_t_products", cg_t_products); }
/// <summary> /// 创建新的 cg_t_products 对象。 /// </summary> /// <param name="productId">productId 属性的初始值。</param> /// <param name="productName">productName 属性的初始值。</param> /// <param name="brandId">brandId 属性的初始值。</param> /// <param name="categoryId1">categoryId1 属性的初始值。</param> /// <param name="categoryId2">categoryId2 属性的初始值。</param> /// <param name="categoryId3">categoryId3 属性的初始值。</param> /// <param name="categoryId4">categoryId4 属性的初始值。</param> /// <param name="categoryId">categoryId 属性的初始值。</param> /// <param name="infoStatus">infoStatus 属性的初始值。</param> /// <param name="poUnit">poUnit 属性的初始值。</param> /// <param name="packing">packing 属性的初始值。</param> public static cg_t_products Createcg_t_products(global::System.Int32 productId, global::System.String productName, global::System.Int32 brandId, global::System.Int32 categoryId1, global::System.Int32 categoryId2, global::System.Int32 categoryId3, global::System.Int32 categoryId4, global::System.Int32 categoryId, global::System.Int32 infoStatus, global::System.Int32 poUnit, global::System.Int32 packing) { cg_t_products cg_t_products = new cg_t_products(); cg_t_products.productId = productId; cg_t_products.productName = productName; cg_t_products.brandId = brandId; cg_t_products.categoryId1 = categoryId1; cg_t_products.categoryId2 = categoryId2; cg_t_products.categoryId3 = categoryId3; cg_t_products.categoryId4 = categoryId4; cg_t_products.categoryId = categoryId; cg_t_products.infoStatus = infoStatus; cg_t_products.poUnit = poUnit; cg_t_products.packing = packing; return cg_t_products; }