public void Execute(int i_arrayIndex) { Entity octreeRootNodeEntity = a_collisionChecksEntities [i_arrayIndex]; // Its value should be 0, if no collision is detected. // And >= 1, if instance collision is detected, or there is more than one collision, // indicating number of collisions. IsCollidingData isCollidingData = a_isCollidingData [octreeRootNodeEntity]; // Stores reference to detected colliding instance. DynamicBuffer <CollisionInstancesBufferElement> a_collisionInstancesBuffer = collisionInstancesBufferElement [octreeRootNodeEntity]; isCollidingData.i_nearestInstanceCollisionIndex = 0; isCollidingData.f_nearestDistance = float.PositiveInfinity; isCollidingData.i_collisionsCount = 0; // Reset colliding instances counter. RootNodeData octreeRootNodeData = a_octreeRootNodeData [octreeRootNodeEntity]; DynamicBuffer <NodeBufferElement> a_nodesBuffer = nodeBufferElement [octreeRootNodeEntity]; DynamicBuffer <NodeInstancesIndexBufferElement> a_nodeInstancesIndexBuffer = nodeInstancesIndexBufferElement [octreeRootNodeEntity]; DynamicBuffer <NodeChildrenBufferElement> a_nodeChildrenBuffer = nodeChildrenBufferElement [octreeRootNodeEntity]; DynamicBuffer <InstanceBufferElement> a_instanceBuffer = instanceBufferElement [octreeRootNodeEntity]; BoundsEntityPair4CollisionData rayEntityPair4CollisionData = a_boundsEntityPair4CollisionData [octreeRootNodeEntity]; // Ray entity pair, for collision checks Entity bounds2CheckEntity = rayEntityPair4CollisionData.bounds2CheckEntity; // Is target octree active if (a_isActiveTag.Exists(bounds2CheckEntity)) { BoundsData checkBounds = a_boundsData [bounds2CheckEntity]; // To even allow instances collision checks, octree must have at least one instance. if (octreeRootNodeData.i_totalInstancesCountInTree > 0) { if (GetCollidingBoundsInstances_Common._GetNodeColliding(octreeRootNodeData, octreeRootNodeData.i_rootNodeIndex, checkBounds.bounds, ref a_collisionInstancesBuffer, ref isCollidingData, a_nodesBuffer, a_nodeChildrenBuffer, a_nodeInstancesIndexBuffer, a_instanceBuffer)) { /* * // Debug * Debug.Log ( "Is colliding." ) ; */ } } } a_isCollidingData [octreeRootNodeEntity] = isCollidingData; // Set back. }
public void Execute(int i_arrayIndex) { Entity octreeEntity = a_collisionChecksEntities [i_arrayIndex]; BoundsEntityPair4CollisionData boundsEntityPair4CollisionData = a_boundsEntityPair4CollisionData [octreeEntity]; Entity octreeBoundsEntity = boundsEntityPair4CollisionData.bounds2CheckEntity; BoundsData boundsData = new BoundsData() { bounds = checkBounds }; a_boundsData [octreeBoundsEntity] = boundsData; }