/// <summary>
 /// Deprecated Method for adding a new object to the SystemConstants EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToSystemConstants(SystemConstant systemConstant)
 {
     base.AddObject("SystemConstants", systemConstant);
 }
 /// <summary>
 /// Create a new SystemConstant object.
 /// </summary>
 /// <param name="systemConstantID">Initial value of the SystemConstantID property.</param>
 /// <param name="name">Initial value of the Name property.</param>
 /// <param name="constantValue">Initial value of the ConstantValue property.</param>
 /// <param name="active">Initial value of the Active property.</param>
 /// <param name="createdBy_UserID">Initial value of the CreatedBy_UserID property.</param>
 /// <param name="createdOn">Initial value of the CreatedOn property.</param>
 /// <param name="modifiedBy_UserID">Initial value of the ModifiedBy_UserID property.</param>
 /// <param name="modifiedOn">Initial value of the ModifiedOn property.</param>
 public static SystemConstant CreateSystemConstant(global::System.Int32 systemConstantID, global::System.String name, global::System.String constantValue, global::System.Boolean active, global::System.Int32 createdBy_UserID, global::System.DateTime createdOn, global::System.Int32 modifiedBy_UserID, global::System.DateTime modifiedOn)
 {
     SystemConstant systemConstant = new SystemConstant();
     systemConstant.SystemConstantID = systemConstantID;
     systemConstant.Name = name;
     systemConstant.ConstantValue = constantValue;
     systemConstant.Active = active;
     systemConstant.CreatedBy_UserID = createdBy_UserID;
     systemConstant.CreatedOn = createdOn;
     systemConstant.ModifiedBy_UserID = modifiedBy_UserID;
     systemConstant.ModifiedOn = modifiedOn;
     return systemConstant;
 }