//未读消息回调 public void OnAIHelpMessageArrived(string str) { GlobalUtils.CallStaticHotfix("Hotfix_LT.UI.LTGameSettingManager", "RefreshHwCsRedPoint"); Debug.Log("OnMessageArrived is called str:" + str); var jnode = Johny.JSONNode.Parse(str); if (jnode != null && jnode.IsObject) { var data = jnode["data"]?["cs_message_count"]; if (data != null && data.IsNumber) { AIHelp.AIHelpManager.IshaveUnreadMessage = (int)data > 0; } } }
public IEnumerator SetStreamingAssetsBG(string path) { string url; if (!ILRDefine.UNITY_EDITOR && ILRDefine.UNITY_ANDROID) { url = string.Format("{0}/{1}", Application.streamingAssetsPath, path); } else { url = string.Format("file://{0}/{1}", Application.streamingAssetsPath, path); } UnityWebRequest www = UnityWebRequestTexture.GetTexture(url); yield return(www.SendWebRequest()); if (www.error == null) { Texture2D localTexture = DownloadHandlerTexture.GetContent(www); if (TextureDic.ContainsKey(path)) { if (!TextureDic[path].Equals(localTexture)) { TextureDic[path] = localTexture; } } else { TextureDic.Add(path, localTexture); } } else { Debug.Log(www.error); } www.Dispose(); }
//初始化回调 public void OnAIHelpInitialized(string str) { AIHelp.AIHelpManager.IsAihelpInitialize = true; Debug.Log("AIhelpInitCallback is called str:" + str); }
IEnumerator Start() { Debug.Log(Caching.spaceOccupied); // Prevent Test instance destroied when level loading DontDestroyOnLoad(gameObject); // Test start download string[] sceneList = new string[] { "LA", "LB", "LC", "LD" }; foreach (string sceneBundleName in sceneList) { DownloadManager.Instance.StartDownload(sceneBundleName + ".assetBundle"); } if (!DownloadManager.Instance.IsUrlRequested("LA.assetBundle")) { Debug.LogError("TEST:IsUrlRequested() ERORR"); } else { Debug.Log("TEST:IsUrlRequested() test finished."); } bool sceneBundleSucceed = false; do { sceneBundleSucceed = true; foreach (string sceneBundleName in sceneList) { if (DownloadManager.Instance.GetWWW(sceneBundleName + ".assetBundle") == null) { sceneBundleSucceed = false; } } List <string> sceneBundles = new List <string>(); foreach (string sceneBundleName in sceneList) { sceneBundles.Add(sceneBundleName + ".assetBundle"); } float progressOfScenes = DownloadManager.Instance.ProgressOfBundles(sceneBundles.ToArray()); Debug.Log("scenes' Progress {0}", progressOfScenes); yield return(null); }while(!sceneBundleSucceed); Debug.Log("TEST:StartDownload() test finished."); // Test WaitDownload yield return(StartCoroutine(DownloadManager.Instance.WaitDownload("LE.assetBundle"))); Debug.Log("TEST:WaitDownload() test finished."); string errMsg = DownloadManager.Instance.GetError("LE.assetBundle"); if (errMsg == null) { Debug.LogError("TEST:GetError() ERORR"); } else { Debug.Log("TEST:GetError() test finished."); } // Test DisposeWWW() foreach (string sceneBundleName in sceneList) { DownloadManager.Instance.DisposeWWW(sceneBundleName + ".assetBundle"); } if (DownloadManager.Instance.GetWWW("LA.assetBundle") != null) { Debug.LogError("TEST:DisposeWWW() ERORR"); } else { Debug.Log("TEST:DisposeWWW() test finished."); } // Test StopAll() foreach (string sceneBundleName in sceneList) { DownloadManager.Instance.StartDownload(sceneBundleName + ".assetBundle"); } DownloadManager.Instance.StopAll(); yield return(new WaitForSeconds(2f)); if (DownloadManager.Instance.GetWWW("LA.assetBundle") != null) { Debug.LogError("TEST:StopAll() ERORR"); } else { Debug.Log("TEST:StopAll() test finished."); } // Test scene bundles based on scene bundles yield return(StartCoroutine(DownloadManager.Instance.WaitDownload("sub/LA-A.assetBundle"))); #pragma warning disable 0168 var sceneBundle = DownloadHandlerAssetBundle.GetContent(DownloadManager.Instance.GetWWW("sub/LA-A.assetBundle")); #pragma warning restore 0168 #pragma warning disable 0618 Application.LoadLevel("LA-A"); #pragma warning restore 0618 yield return(null); if (GameObject.Find("LA-AWorker") == null) { Debug.LogError("TEST:Load scene bundle based on scene bundle ERORR "); } else { Debug.Log("TEST Load scene bundle based on scene bundle finished."); } // Test asset bundles based on scene bundles yield return(StartCoroutine(DownloadManager.Instance.WaitDownload("AB-A.assetBundle"))); #if UNITY_5 || UNITY_2018 var workerObj = DownloadHandlerAssetBundle.GetContent(DownloadManager.Instance.GetWWW("AB-A.assetBundle")).LoadAsset <GameObject>("worker"); #else var workerObj = DownloadManager.Instance.GetWWW("AB-A.assetBundle").assetBundle.Load("worker"); #endif if (workerObj == null) { Debug.LogError("TEST:Load asset bundle based on scene bundle ERORR"); } else { Debug.Log("TEST Load asset bundle based on scene bundle finished."); } // Test scene bundles based on asset bundles yield return(StartCoroutine(DownloadManager.Instance.WaitDownload("LB-A.assetBundle"))); #pragma warning disable 0168 sceneBundle = DownloadHandlerAssetBundle.GetContent(DownloadManager.Instance.GetWWW("LB-A.assetBundle")); #pragma warning restore 0168 #pragma warning disable 0618 Application.LoadLevel("LB-A"); #pragma warning restore 0618 yield return(null); if (GameObject.Find("LB-AWorker") == null) { Debug.LogError("TEST:Load scene bundle based on asset bundle ERORR "); } else { Debug.Log("TEST Load scene bundle based on asset bundle finished."); } // Test asset bundles based on asset bundles yield return(StartCoroutine(DownloadManager.Instance.WaitDownload("AA-A.assetBundle"))); #if UNITY_5 || UNITY_2018 workerObj = DownloadHandlerAssetBundle.GetContent(DownloadManager.Instance.GetWWW("AA-A.assetBundle")).LoadAsset <GameObject>("worker"); #else workerObj = DownloadManager.Instance.GetWWW("AA-A.assetBundle").assetBundle.Load("worker"); #endif if (workerObj == null) { Debug.LogError("TEST:Load asset bundle based on asset bundle ERORR"); } else { Debug.Log("TEST Load asset bundle based on asset bundle finished."); } // Test Load deep dependend tree yield return(StartCoroutine(DownloadManager.Instance.WaitDownload("LAAAAA.assetBundle"))); #pragma warning disable 0168 sceneBundle = DownloadHandlerAssetBundle.GetContent(DownloadManager.Instance.GetWWW("LAAAAA.assetBundle")); #pragma warning restore 0168 #pragma warning disable 0618 Application.LoadLevel("LAAAAA"); #pragma warning restore 0618 yield return(null); if (GameObject.Find("LAAAAAWorker") == null) { Debug.LogError("TEST:Load deep dependend tree ERORR "); } else { Debug.Log("TEST Load deep dependend tree finished."); } // Test two bundle based on one bundle yield return(StartCoroutine(DownloadManager.Instance.WaitDownload("ACA.assetBundle"))); yield return(StartCoroutine(DownloadManager.Instance.WaitDownload("ACB.assetBundle"))); #if UNITY_5 || UNITY_2018 var cube = DownloadHandlerAssetBundle.GetContent(DownloadManager.Instance.GetWWW("ACA.assetBundle")).LoadAsset <UnityEngine.Object>("Cube"); var sphere = DownloadHandlerAssetBundle.GetContent(DownloadManager.Instance.GetWWW("ACB.assetBundle")).LoadAsset <UnityEngine.Object>("Sphere"); #else var cube = DownloadManager.Instance.GetWWW("ACA.assetBundle").assetBundle.Load("Cube"); var sphere = DownloadManager.Instance.GetWWW("ACB.assetBundle").assetBundle.Load("Sphere"); #endif if (cube == null || sphere == null) { Debug.LogError("TEST: two bundle based on one bundle ERORR"); } else { Debug.Log("TEST two bundle based on one bundle finished"); } // Test Built Bundles if (DownloadManager.Instance.ConfigLoaded) { var bundles = DownloadManager.Instance.BuiltBundles; if (bundles != null && bundles.Length > 0) { Debug.Log("TEST BuiltBundles finished"); } else { Debug.LogError("TEST: BuiltBundles ERORR"); } } Debug.Log("TEST finished"); }