public void Reset()
        {
            livingLetter = null;
            var lingeringLetter = GetComponentInChildren <MakeFriendsLivingLetter>();

            if (lingeringLetter != null)
            {
                Destroy(lingeringLetter.gameObject);
            }
            movingAwayCounter = 1;
        }
        public void SpawnLivingLetter(LL_WordData wordData)
        {
            AdjustForDifficulty();

            var instance = Instantiate(livingLetterPrefab, offscreenPosition, Quaternion.Euler(entranceRotation), this.transform) as GameObject;

            instance.SetActive(true);
            livingLetter = instance.GetComponent <MakeFriendsLivingLetter>();
            livingLetter.Init(wordData);
            livingLetter.container    = this.gameObject;
            livingLetter.focusOnTouch = MakeFriendsGame.Instance.Configuration.Variation == MakeFriendsVariation.HARD ? false : true;

            AdjustForDifficulty();
        }