public FastCrowdPlayState(FastCrowdGame game)
        {
            this.game = game;

            gameTime            = new CountdownTimer(UnityEngine.Mathf.Lerp(90.0f, 60.0f, FastCrowdConfiguration.Instance.Difficulty));
            gameTime.onTimesUp += OnTimesUp;

            gameTime.Reset();

            initializeOveralyWidget = true;
        }
예제 #2
0
 public FastCrowdTutorialState(FastCrowdGame game)
 {
     this.game = game;
 }