/// <summary> /// Set a playback time of this audio player. If the track is in a paused state it is immediately resumed. /// You can set it even while the track is playing. /// </summary> /// <param name="offsetSeconds"></param> public void SetPlaybackTime(float offsetSeconds) { #if UNITY_IOS NativeAudio._SetPlaybackTime(InstanceIndex, offsetSeconds); #elif UNITY_ANDROID NativeAudio.setPlaybackTime(InstanceIndex, offsetSeconds); #endif }