public D2DEdgeBundlingScene(StoryTable st, ForceParameters f, bool showLocationLines) { this._st = st; this._f = f; this._showLocationLines = showLocationLines; brushes = new Dictionary<string, D2D.SolidColorBrush>(); }
public StoryDrawingManager(Dictionary <string, object> layoutObjects, DataTable dt, StoryType st, ForceParameters f) { this._storyType = st; this._layoutObjects = layoutObjects; this._dt = dt; this._meta = new Dictionary <string, object>(); refresh = RefreshMeta(); this._forceParameters = f; }
public Storygraph(DataTable data, bool isForceSelected, ForceParameters f) { InitializeComponent(); svm = new StoryViewModel(this, data, isForceSelected ? StoryType.STORYGRAPHWFORCE : StoryType.STORYGRAPH, f); this.DataContext = svm; }
public StoryViewModel(IGraph sg, DataTable dt, StoryType storyType, ForceParameters f) { _dm = new StoryDrawingManager(sg.GetLayout(), dt, storyType, f); }