public static double Calculate(Point3D firstPoint, Point3D secontPoint) { double deltaX = secontPoint.X - firstPoint.X; double deltaY = secontPoint.Y - firstPoint.Y; double deltaZ = secontPoint.Z - firstPoint.Z; double distance = (double)Math.Sqrt((deltaX * deltaX) + (deltaY * deltaY) + (deltaZ * deltaZ)); return distance; }
public void AddPoint(Point3D point) { this.pathOfPoints.Add(point); }
public static void Main(string[] args) { //test Point3D Console.WriteLine("Test \"Point3D\""); Point3D p1 = new Point3D(); p1 = Point3D.ZeroPoint; Console.WriteLine(p1); p1.X = 3; p1.Y = 9; Console.WriteLine(p1.ToString()); Console.WriteLine(); //test Distance3D Console.WriteLine("Test \"Distance3D\""); Console.WriteLine("p1 -> {0}", p1); Console.WriteLine("ZeroPoint -> {0}", Point3D.ZeroPoint); Console.Write("Distance between p1 and ZeroPoint => "); Console.WriteLine(Distance3D.Calculate(p1, Point3D.ZeroPoint)); Point3D p2 = new Point3D(4, 6, 2); Console.WriteLine("p2 = {0}", p2); Console.Write("Distance between p1 and p2 => "); Console.WriteLine(Distance3D.Calculate(p1, p2)); Console.WriteLine(); //test Path Console.WriteLine("Test \"Path\""); var pathArray = new Path[3]; Random randomGenerator = new Random(); for (int index = 0; index < pathArray.Length; index++) { pathArray[index] = new Path(); for (int i = 0; i < 5; i++) { Point3D point = new Point3D(randomGenerator.Next(100) + 1, randomGenerator.Next(100) + 1, randomGenerator.Next(100) + 1); pathArray[index].AddPoint(point); } } Console.WriteLine("The new Path was created !"); Console.WriteLine(); //test PathStorage Console.WriteLine("Test \"PathStorage\""); PathStorage.Clear(); for (int index = 0; index < pathArray.Length; index++) { PathStorage.SavePathToFile(pathArray[index]); } var pathList = PathStorage.GetPathList(); foreach (var path in pathList) { Console.WriteLine("New Path:"); Console.WriteLine(path); } Console.WriteLine(); }