private void Start() { InteractorDataInstance = ScriptableObject.CreateInstance <InteractorData>(); InteractorDataInstance.SetData(m_InteractorDataClass); }
public void ShowInteractorInfo(InteractorData data) { UIManager.Singleton.IsShowInteractorInfo = true; m_CurrentInteractorData = data; }
private void OnEnable() { Data = (InteractorData)target; }