public static Object FunctionInterpolatedValues(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.FunctionInterpolatedValues);
 }
 public static String FunctionExpression(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.FunctionExpression);
 }
 public static Int32 ForceFunctionType(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.ForceFunctionType);
 }
 public static Double FunctionConstantValue(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.FunctionConstantValue);
 }
 public static Boolean LoadSplineData(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance, String Value)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.LoadSplineData(Value));
 }
 public static Double GetInterpolatedValue(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance, Double Time)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.GetInterpolatedValue(Time));
 }
 public static Boolean GetEndPoints(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance, Object& PDirDisp1, Object& PDirDisp2, Int32& Type1, Int32& Type2)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.GetEndPoints(PDirDisp1, PDirDisp2, Type1, Type2));
 }
 public static Boolean ExternalState(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.ExternalState);
 }
 public static Boolean SetFunctionStepValues(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance, Double F1InitialValue, Double T1StartStepTime, Double F2InitialValue, Double T2EndStepTime)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.SetFunctionStepValues(F1InitialValue, T1StartStepTime, F2InitialValue, T2EndStepTime));
 }
 public static Boolean SetFunctionHarmonicValues(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance, Double Amplitude, Double Frequency, Double Average, Double PhaseShift)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.SetFunctionHarmonicValues(Amplitude, Frequency, Average, PhaseShift));
 }
 public static Int32 InterpolationScheme(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.InterpolationScheme);
 }
 public static Object ReactionLocation(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.ReactionLocation);
 }
 public static Object ActionDirection(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.ActionDirection);
 }
 public static IComponent2Object ReferenceComponent(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(new IComponent2Object(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.ReferenceComponent));
 }
 public static Boolean SetEndPoints(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance, Object PDirDisp1, Object PDirDisp2)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.SetEndPoints(PDirDisp1, PDirDisp2));
 }
 public static Boolean ReverseDirection(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.ReverseDirection);
 }
 public static Object LoadReferences(ISimulationForceFeatureDataObject ISimulationForceFeatureDatainstance)
 {
     return(ISimulationForceFeatureDatainstance.ISimulationForceFeatureDataInstance.LoadReferences);
 }