예제 #1
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 public static Double BumpRadius(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.BumpRadius);
 }
예제 #2
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 public static Boolean SetLinkedDisplayStates(IRenderMaterialObject IRenderMaterialinstance, Int32 DisplayStateOption, Object DisplayStateNames)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.SetLinkedDisplayStates(DisplayStateOption, DisplayStateNames));
 }
예제 #3
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 public static Object GetEntities(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.GetEntities());
 }
예제 #4
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 public static String ToonShaderTextureFilename(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.ToonShaderTextureFilename);
 }
예제 #5
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 public static Boolean DoubleSided(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.DoubleSided);
 }
예제 #6
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 public static Int32 TransparencyMappingShaderType(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.TransparencyMappingShaderType);
 }
예제 #7
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 public static Int32 ObjectAreaLight(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.ObjectAreaLight);
 }
예제 #8
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 public static Double PatternScale(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.PatternScale);
 }
예제 #9
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 public static Int32 SecondaryColor(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.SecondaryColor);
 }
예제 #10
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 public static Double BumpRoughHigh(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.BumpRoughHigh);
 }
예제 #11
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 public static String BumpTextureFilename(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.BumpTextureFilename);
 }
예제 #12
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 public static Double BumpSharpness(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.BumpSharpness);
 }
예제 #13
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 public static Int32 BumpDetail(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.BumpDetail);
 }
예제 #14
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 public static Double BumpAmplitude(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.BumpAmplitude);
 }
예제 #15
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 public static Boolean IgnoreMissingFile(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.IgnoreMissingFile);
 }
예제 #16
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 public static Int32 TertiaryColor(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.TertiaryColor);
 }
예제 #17
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 public static Double DensityOfHoles(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.DensityOfHoles);
 }
예제 #18
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 public static Int32 ColorForm(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.ColorForm);
 }
예제 #19
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 public static Double Brightness(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.Brightness);
 }
예제 #20
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 public static Boolean LinkToFile(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.LinkToFile);
 }
예제 #21
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 public static Double NSamples(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.NSamples);
 }
예제 #22
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 public static Boolean CausticsCast(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.CausticsCast);
 }
예제 #23
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 public static Double RoundSharpEdges(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.RoundSharpEdges);
 }
예제 #24
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 public static Boolean CausticsReceive(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.CausticsReceive);
 }
예제 #25
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 //public static void RemoveAllEntities(IRenderMaterialObject IRenderMaterialinstance)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.RemoveAllEntities();
 //}
 //public static void GetMaterialIds(IRenderMaterialObject IRenderMaterialinstance, Int32& PWMaterialId1, Int32& PWMaterialId2)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.GetMaterialIds(PWMaterialId1, PWMaterialId2);
 //}
 //public static void GetUDirection2(IRenderMaterialObject IRenderMaterialinstance, Double& UDir_X, Double& UDir_Y, Double& UDir_Z)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.GetUDirection2(UDir_X, UDir_Y, UDir_Z);
 //}
 //public static void SetUDirection2(IRenderMaterialObject IRenderMaterialinstance, Double UDir_X, Double UDir_Y, Double UDir_Z)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.SetUDirection2(UDir_X, UDir_Y, UDir_Z);
 //}
 //public static void GetVDirection2(IRenderMaterialObject IRenderMaterialinstance, Double& VDir_X, Double& VDir_Y, Double& VDir_Z)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.GetVDirection2(VDir_X, VDir_Y, VDir_Z);
 //}
 //public static void SetVDirection2(IRenderMaterialObject IRenderMaterialinstance, Double VDir_X, Double VDir_Y, Double VDir_Z)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.SetVDirection2(VDir_X, VDir_Y, VDir_Z);
 //}
 //public static void GetCenterPoint2(IRenderMaterialObject IRenderMaterialinstance, Double& CenterPt_X, Double& CenterPt_Y, Double& CenterPt_Z)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.GetCenterPoint2(CenterPt_X, CenterPt_Y, CenterPt_Z);
 //}
 //public static void SetCenterPoint2(IRenderMaterialObject IRenderMaterialinstance, Double CenterPt_X, Double CenterPt_Y, Double CenterPt_Z)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.SetCenterPoint2(CenterPt_X, CenterPt_Y, CenterPt_Z);
 //}
 public static Object GetLinkedDisplayStates(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.GetLinkedDisplayStates());
 }
예제 #26
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 public static Boolean GlobalIlluminationReceive(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.GlobalIlluminationReceive);
 }
예제 #27
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 //public static void GetUDirection(IRenderMaterialObject IRenderMaterialinstance, Double& UDir)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.GetUDirection(UDir);
 //}
 //public static void SetUDirection(IRenderMaterialObject IRenderMaterialinstance, Double& UDir)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.SetUDirection(UDir);
 //}
 //public static void GetVDirection(IRenderMaterialObject IRenderMaterialinstance, Double& VDir)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.GetVDirection(VDir);
 //}
 //public static void SetVDirection(IRenderMaterialObject IRenderMaterialinstance, Double& VDir)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.SetVDirection(VDir);
 //}
 //public static void GetCenterPoint(IRenderMaterialObject IRenderMaterialinstance, Double& CenterPt)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.GetCenterPoint(CenterPt);
 //}
 //public static void SetCenterPoint(IRenderMaterialObject IRenderMaterialinstance, Double& CenterPt)
 //{
 //    return IRenderMaterialinstance.IRenderMaterialInstance.SetCenterPoint(CenterPt);
 //}
 public static Int32 GetEntitiesCount(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.GetEntitiesCount());
 }
예제 #28
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 public static Boolean BumpUseMappingScale(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.BumpUseMappingScale);
 }
예제 #29
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 public static Object IGetEntities(IRenderMaterialObject IRenderMaterialinstance, Int32 Count)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.IGetEntities(Count));
 }
예제 #30
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 public static Double BumpScale(IRenderMaterialObject IRenderMaterialinstance)
 {
     return(IRenderMaterialinstance.IRenderMaterialInstance.BumpScale);
 }