public static Int32 PlayMode(IAnimationObject IAnimationinstance) { return(IAnimationinstance.IAnimationInstance.PlayMode); }
public static Double Duration(IAnimationObject IAnimationinstance) { return(IAnimationinstance.IAnimationInstance.Duration); }
public static Int32 Speed(IAnimationObject IAnimationinstance) { return(IAnimationinstance.IAnimationInstance.Speed); }
public static Boolean Close(IAnimationObject IAnimationinstance) { return(IAnimationinstance.IAnimationInstance.Close()); }
public static Boolean End(IAnimationObject IAnimationinstance) { return(IAnimationinstance.IAnimationInstance.End()); }
public static Boolean Beginning(IAnimationObject IAnimationinstance) { return(IAnimationinstance.IAnimationInstance.Beginning()); }
public static Boolean Stop(IAnimationObject IAnimationinstance) { return(IAnimationinstance.IAnimationInstance.Stop()); }
public static Boolean Play(IAnimationObject IAnimationinstance) { return(IAnimationinstance.IAnimationInstance.Play()); }