private void OverlayCanvas_OnMouseMove(object sender, MouseEventArgs e) { if (_vm.IsUILocked) { return; } dynNodeView el = draggedNode; Point pos = e.GetPosition(overlayCanvas); Canvas.SetLeft(el, pos.X - dragOffset.X); Canvas.SetTop(el, pos.Y - dragOffset.Y); }
private bool CanSetupCustomUIElements(dynNodeView NodeUI) { return(true); }
private void SetupCustomUIElements(dynNodeView NodeUI) { nodeLogic.SetupCustomUIElements(NodeUI); }