private void ToModeShave() { Tools.current = Tool.None; toolMode = ToolMode.Shave; modeLabel = "Shave"; highlightX = 320f; currentMode = modeShave; }
private void ToModeDelete() { Tools.current = Tool.None; toolMode = ToolMode.Delete; modeLabel = "Remove"; highlightX = 364f; currentMode = modeDelete; }
private void ToModeCut() { Tools.current = Tool.None; toolMode = ToolMode.Cut; modeLabel = "Cut"; highlightX = 232f; currentMode = modeCut; }
private void ToModeAddLeave() { Tools.current = Tool.None; toolMode = ToolMode.AddLeave; modeLabel = "Add Leave"; highlightX = 276f; currentMode = modeAddLeaves; }
private void ToModeOptimize() { Tools.current = Tool.None; toolMode = ToolMode.Optimize; modeLabel = "Optimize"; highlightX = 188f; currentMode = modeOptimize; }
private void ToModeRefine() { Tools.current = Tool.None; toolMode = ToolMode.Refine; modeLabel = "Refine"; highlightX = 144f; currentMode = modeRefine; }
private void ToModeSmooth() { Tools.current = Tool.None; toolMode = ToolMode.Smooth; modeLabel = "Smooth"; highlightX = 100f; currentMode = modeSmooth; }
private void ToModeMove() { Tools.current = Tool.None; toolMode = ToolMode.Move; modeLabel = "Move"; highlightX = 56f; currentMode = modeMove; }
private void ToModePaint() { Tools.current = Tool.None; toolMode = ToolMode.Paint; modeLabel = "Paint"; highlightX = 12f; currentMode = modePaint; }