/// <summary>Reset all config options to their default values.</summary> internal static void Reset() { Instance = new ModConfig(); }
/********* ** Private methods *********/ /**** ** Event handlers ****/ /// <summary> /// Sets up the Generic Mod Config Menu integration if available. /// Called after the game is launched, before the first update tick. /// </summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void onGameLaunched(object sender, GameLaunchedEventArgs e) { ModConfig.SetUpMenu(); }