private IEnumerator RunTankRoutine() { // Call the main method TankMain(); // Process all tank tasks in order while (tankTasks.Count > 0) { // Check for a crash if (crash == true) { Debug.Log("Crashed!"); tankTasks.Clear(); yield break; } // Get an item TankEvent e = tankTasks.Dequeue(); switch (e.eventType) { case TankEventType.Move: { // Move the tank yield return(StartCoroutine(MoveRoutine(e.eventValue))); break; } case TankEventType.Rotate: { // Rotate the tank yield return(StartCoroutine(RotateRoutine(e.eventValue))); break; } case TankEventType.Shoot: { yield return(StartCoroutine(ShootRoutine())); break; } } } }
private IEnumerator RunTankRoutine() { // Call the main method TankMain(); Debug.Log("Ddddddd" + tank); if (tank.y != yy) { yield return(StartCoroutine(MoveRoutine(tank.y))); tank.y = yy; } if (tank.x != xx) { yield return(StartCoroutine(HorizontalMoveRoutine(tank.x))); tank.x = xx; } //transform.Translate(tank); //transform.position = Vector2.MoveTowards(transform.position, tank, 2); // Process all tank tasks in order while (tankTasks.Count > 0) { // Check for a crash if (crash == true) { Debug.Log("Crashed!"); tankTasks.Clear(); buttonPlayimg.sprite = playBuSprite; yield break; } // Get an item TankEvent e = tankTasks.Dequeue(); switch (e.eventType) { case TankEventType.Move: { // Move the tank yield return(StartCoroutine(MoveRoutine(e.eventValue))); break; } case TankEventType.HorizonMove: { // Move the tank yield return(StartCoroutine(HorizontalMoveRoutine(e.eventValue))); break; } case TankEventType.Rotate: { // Rotate the tank yield return(StartCoroutine(RotateRoutine(e.eventValue))); break; } case TankEventType.Shoot: { yield return(StartCoroutine(ShootRoutine(e.eventValue))); break; } } } buttonPlayimg.sprite = playBuSprite; //transform.Translate(new Vector3(0, 0, 0)); }