public Stats(Stats stats) { Health = stats.Health; MaxHealth = stats.MaxHealth; Strenght = stats.Strenght; Defence = stats.Defence; Exp = stats.Exp; }
public Stats getModfied(Stats stats) { return new Stats(stats) { Strenght = stats.Strenght + Strenght, Defence = stats.Defence + Defence, MaxHealth = MaxHealth + stats.MaxHealth }; }
public Fighter() { BaseStats = new Stats { Strenght = 10, Defence = 10, MaxHealth = 100, Health = 100, Exp = 0 }; equipment = new List<IEquipment>(); weapons = new List<Weapon>(); UpdateEquipment(); }
public Player(GameScreen screen) { this.screen = screen; BaseStats = new Stats { Strenght = 10, Defence = 10, MaxHealth = 100, Health = 100, Exp = 0 }; //Test here AddSampleSpells(); UpdateEquipment(); }
public Stats getModfied(Stats stats) { return stats; }
public int GetAttackForce(Stats stats) { return stats.Strenght * Power; }