private Match DoMatch(Point index, Palette palette, DeltaEMap scoreMap, FilteredMap filter, Picker picker) { // We'll choose our centerpoint so the first picker lines up with the found color var zeroPoint = new Point(index.X - picker.FirstCursor.X, index.Y - picker.FirstCursor.Y); var selectedColors = new List<SelectedColor>(); foreach (var cursor in picker.Cursors) { var p = zeroPoint.TileOffset(cursor.X, cursor.Y, palette.Width, palette.Height); selectedColors.Add(new SelectedColor(p, Color.FromArgb(palette[p.Y, p.X]), scoreMap[p.Y, p.X], filter[p.Y, p.X])); } return new Match(selectedColors, zeroPoint); }
public List<Match> Match(DistortedPalette palette, DeltaEMap scoreMap, FilteredMap filter, Picker picker) { var results = new ConcurrentBag<Match>(); BeginTrack(nameof(Match), "Beginning brute force matching."); Parallel.ForEach(filter.Index, p => { results.Add(DoMatch(p, palette, scoreMap, filter, picker)); }); EndTrack(nameof(Match), "Calculated {0:N0} matches", results.Count); return new List<Match>(results); }