/// <summary> /// Function that creates a new Engine Object, adds it to the current DyCEBag, and adds a property that references the new Object Engine. /// </summary> private void AddEngineObject() { var newEngine = new EngineObject("New Object Engine"); //TODO: Don't just use the 'General' DyCEBag. This should support references to other DyCEBags as well. DB.Instance["General"].Add(newEngine); Properties.Add(new EngineProperty("New Property", newEngine)); }
public ResultObject(EngineObject engine, int seed) : base(engine, seed) { engine.Changed += engineObject_Changed; }