상속: StateMessage
예제 #1
0
		void HandleMessage(WorldDataMessage msg)
		{
			m_world = new World(msg.WorldData);

			m_reportHandler = new ReportHandler(m_world);
			m_changeHandler = new ChangeHandler(m_world);

			m_world.TurnEnded += OnTurnEnded;
			m_world.TurnStarted += OnTurnStarted;
		}
예제 #2
0
		void HandleMessage(WorldDataMessage msg)
		{
			m_world = new World(msg.WorldData, this.PlayerID);

			m_reportHandler = new ReportHandler(m_world);
			m_changeHandler = new ChangeHandler(m_world);
		}