public IEnumerable <Act.Status> SummonSkeletons() { while (true) { Skeletons.RemoveAll(skeleton => skeleton.IsDead); if (SummonTimer.HasTriggered && Skeletons.Count < MaxSkeletons) { SummonTimer.Reset(SummonTimer.TargetTimeSeconds); for (int i = Skeletons.Count; i < MaxSkeletons; i += 2) { SummonSkeleton(); } yield return(Act.Status.Success); } else if (SummonTimer.HasTriggered) { yield return(Act.Status.Success); } SummonTimer.Update(DwarfTime.LastTime); if (WanderTimer.HasTriggered) { Physics.ApplyForce(MathFunctions.RandVector3Box(-5f, 5f, 0.01f, 0.01f, -5f, 5f), 1f); GatherSkeletons(); } WanderTimer.Update(DwarfTime.LastTime); if (AttackTimer.HasTriggered) { OrderSkeletonsToAttack(); } AttackTimer.Update(DwarfTime.LastTime); yield return(Act.Status.Running); } }
public IEnumerable <Act.Status> GoToRandomTarget(float radius) { Vector3 randomVector = MathFunctions.RandVector3Cube() * radius; Vector3 target = Physics.ClampToBounds(Position + randomVector); float dist = (target - Position).Length(); Timer timout = new Timer(3.0f, false); while (dist > 3.0f) { timout.Update(DwarfTime.LastTime); if (timout.HasTriggered) { break; } Vector3 output = Creature.Controller.GetOutput(DwarfTime.Dt, target, Position); output.Normalize(); output *= 10; Physics.ApplyForce(new Vector3(output.X, 0.0f, output.Z), DwarfTime.Dt); dist = (target - Position).Length(); yield return(Act.Status.Running); } yield return(Act.Status.Success); }
public void DoDamage(Creature performer, GameComponent other, float bonus) { if (!String.IsNullOrEmpty(Weapon.DiseaseToSpread)) { if (other.GetRoot().GetComponent <Creature>().HasValue(out var otherCreature)) { var disease = DiseaseLibrary.GetDisease(Weapon.DiseaseToSpread); if (disease != null) { if (MathFunctions.RandEvent(disease.LikelihoodOfSpread)) { otherCreature.Stats.AcquireDisease(disease); } } } } var health = other.GetRoot().EnumerateAll().OfType <Health>().FirstOrDefault(); if (health != null) { health.Damage(Weapon.DamageAmount + bonus); var injury = DiseaseLibrary.GetRandomInjury(); if (MathFunctions.RandEvent(injury.LikelihoodOfSpread)) { if (other.GetRoot().GetComponent <Creature>().HasValue(out var creature)) { creature.Stats.AcquireDisease(injury); } } Vector3 knock = other.Position - performer.Physics.Position; knock.Normalize(); knock *= 0.2f; if (other.AnimationQueue.Count == 0) { other.AnimationQueue.Add(new KnockbackAnimation(0.15f, other.LocalTransform, knock)); } } else { other.GetRoot().Die(); } PlayNoise(other.GlobalTransform.Translation); if (Weapon.HitParticles != "") { performer.Manager.World.ParticleManager.Trigger(Weapon.HitParticles, other.LocalTransform.Translation, Color.White, 5); if (Weapon.ShootLaser) { performer.Manager.World.ParticleManager.TriggerRay(Weapon.HitParticles, performer.AI.Position, other.LocalTransform.Translation); } } if (Weapon.HitAnimation != null) { IndicatorManager.DrawIndicator(Weapon.HitAnimation, other.BoundingBox.Center(), 10.0f, 1.0f, MathFunctions.RandVector2Circle(), Color.White, MathFunctions.Rand() > 0.5f); } Physics physics = other as Physics; if (physics != null) { Vector3 force = other.Position - performer.AI.Position; if (force.LengthSquared() > 0.01f) { force.Normalize(); physics.ApplyForce(force * Weapon.Knockback, 1.0f); } } }
public bool Perform(Creature performer, Body other, DwarfTime time, float bonus, Vector3 pos, string faction) { switch (TriggerMode) { case AttackTrigger.Timer: RechargeTimer.Update(time); if (!RechargeTimer.HasTriggered) { return(false); } break; case AttackTrigger.Animation: if (performer.Sprite.CurrentAnimation == null || performer.Sprite.CurrentAnimation.CurrentFrame != TriggerFrame) { return(false); } break; } switch (Mode) { case AttackMode.Melee: case AttackMode.Dogfight: { Health health = other.GetRootComponent().GetChildrenOfType <Health>(true).FirstOrDefault(); if (health != null) { health.Damage(DamageAmount + bonus); } PlayNoise(other.GlobalTransform.Translation); if (HitParticles != "") { PlayState.ParticleManager.Trigger(HitParticles, other.LocalTransform.Translation, Color.White, 5); } if (HitAnimation != null) { HitAnimation.Reset(); HitAnimation.Play(); IndicatorManager.DrawIndicator(HitAnimation.Clone(), other.BoundingBox.Center(), 10.0f, 1.0f, MathFunctions.RandVector2Circle(), Color.White, MathFunctions.Rand() > 0.5f); } Physics physics = other as Physics; if (physics != null) { Vector3 force = other.Position - pos; if (force.LengthSquared() > 0.01f) { force.Normalize(); physics.ApplyForce(force * Knockback, 1.0f); } } break; } case AttackMode.Ranged: { PlayNoise(other.GlobalTransform.Translation); LaunchProjectile(pos, other.Position, other); break; } } return(true); }
public bool Perform(Creature performer, Body other, DwarfTime time, float bonus, Vector3 pos, string faction) { switch (TriggerMode) { case AttackTrigger.Timer: RechargeTimer.Update(time); if (!RechargeTimer.HasTriggered) { HasTriggered = false; return(false); } break; case AttackTrigger.Animation: if (!performer.Sprite.AnimPlayer.HasValidAnimation() || performer.Sprite.AnimPlayer.CurrentFrame != TriggerFrame) { HasTriggered = false; return(false); } break; } if (HasTriggered) { return(true); } HasTriggered = true; switch (Mode) { case AttackMode.Melee: case AttackMode.Dogfight: { var otherCreature = other.GetRoot().GetComponent <Creature>(); if (otherCreature != null && !String.IsNullOrEmpty(DiseaseToSpread)) { var disease = DiseaseLibrary.GetDisease(DiseaseToSpread); if (MathFunctions.RandEvent(disease.LikelihoodOfSpread)) { otherCreature.AcquireDisease(DiseaseToSpread); } } var health = other.GetRoot().EnumerateAll().OfType <Health>().FirstOrDefault(); if (health != null) { health.Damage(DamageAmount + bonus); var injury = DiseaseLibrary.GetRandomInjury(); if (MathFunctions.RandEvent(injury.LikelihoodOfSpread)) { var creature = other.GetRoot().GetComponent <Creature>(); if (creature != null) { creature.AcquireDisease(injury.Name); } } Vector3 knock = other.Position - performer.Physics.Position; knock.Normalize(); knock *= 0.2f; if (other.AnimationQueue.Count == 0) { other.AnimationQueue.Add(new KnockbackAnimation(0.15f, other.LocalTransform, knock)); } } PlayNoise(other.GlobalTransform.Translation); if (HitParticles != "") { performer.Manager.World.ParticleManager.Trigger(HitParticles, other.LocalTransform.Translation, Color.White, 5); } if (HitAnimation != null) { IndicatorManager.DrawIndicator(HitAnimation, other.BoundingBox.Center(), 10.0f, 1.0f, MathFunctions.RandVector2Circle(), Color.White, MathFunctions.Rand() > 0.5f); } Physics physics = other as Physics; if (physics != null) { Vector3 force = other.Position - pos; if (force.LengthSquared() > 0.01f) { force.Normalize(); physics.ApplyForce(force * Knockback, 1.0f); } } break; } case AttackMode.Ranged: { PlayNoise(other.GlobalTransform.Translation); LaunchProjectile(pos, other.Position, other); var injury = DiseaseLibrary.GetRandomInjury(); if (MathFunctions.RandEvent(injury.LikelihoodOfSpread)) { var creature = other.GetRoot().GetComponent <Creature>(); if (creature != null) { creature.AcquireDisease(injury.Name); } } break; } } return(true); }