public Terrain2D(DwarfGame game) { Bloom = new BloomComponent(game) { Settings = BloomSettings.PresetSettings[0] }; CaveScale = 0.08f; HeightScale = 0.01f; CaveThreshold = 0.5f; LavaHeight = 0.6f; TileSize = 64; Noise = new Perlin(new Random().Next()); Texture2D tiles = TextureManager.GetTexture(ContentPaths.Terrain.terrain_tiles); Substrate = new TerrainElement { Image = new ImageFrame(tiles, 32, 3, 1), Name = "Rock" }; Soil = new TerrainElement { Image = new ImageFrame(tiles, 32, 2, 0), Name = "Dirt" }; Grass = new TerrainElement { Image = new ImageFrame(tiles, 32, 3, 0), Name = "Grass" }; Lava = new TerrainElement { Image = new ImageFrame(tiles, 32, 0, 7), Name = "Lava" }; Cave = new TerrainElement { Image = new ImageFrame(tiles, 32, 1, 0), Name = "Rock2" }; Ores = new List <TerrainElement> { new TerrainElement { Image = new ImageFrame(tiles, 32, 2, 11), Name = "Gold", SpawnScale = 0.05f, SpawnThreshold = 0.9f }, new TerrainElement { Image = new ImageFrame(tiles, 32, 3, 11), Name = "Mana", SpawnScale = 0.04f, SpawnThreshold = 0.9f } }; Bloom.Initialize(); }