public Creature(CreatureStats stats, string allies, PlanService planService, Faction faction, Physics parent, ChunkManager chunks, GraphicsDevice graphics, ContentManager content, string name) : base(parent.Manager, name, parent, stats.MaxHealth, 0.0f, stats.MaxHealth) { HasMeat = true; HasBones = true; Buffs = new List <Buff>(); IsOnGround = true; Physics = parent; Stats = stats; Chunks = chunks; Graphics = graphics; Content = content; Faction = faction; PlanService = planService; Allies = allies; Controller = new PIDController(Stats.MaxAcceleration, Stats.StoppingForce * 2, 0.0f); JumpTimer = new Timer(0.2f, true); Status = new CreatureStatus(); IsHeadClear = true; NoiseMaker = new NoiseMaker(); OverrideCharacterMode = false; SelectionCircle = new SelectionCircle(Manager, Physics) { IsVisible = false }; }
public Creature( ComponentManager Manager, CreatureStats stats, string allies, PlanService planService, Faction faction, string name) : base(Manager, name, stats.MaxHealth, 0.0f, stats.MaxHealth) { Gender = Mating.RandomGender(); DrawLifeTimer.HasTriggered = true; HasMeat = true; HasBones = true; HasCorpse = false; Buffs = new List <Buff>(); IsOnGround = true; Stats = stats; Faction = faction; PlanService = planService; Allies = allies; Controller = new PIDController(Stats.MaxAcceleration, Stats.StoppingForce * 2, 0.0f); JumpTimer = new Timer(0.2f, true); Status = new CreatureStatus(); IsHeadClear = true; NoiseMaker = new NoiseMaker(); OverrideCharacterMode = false; }
public BalloonAI(ComponentManager Manager, Vector3 target, ShipmentOrder shipment, Faction faction) : base("BalloonAI", Manager) { VelocityController = new PIDController(0.9f, 0.5f, 0.0f); MaxVelocity = 2.0f; MaxForce = 15.0f; TargetPosition = target; State = BalloonState.DeliveringGoods; Shipment = shipment; Faction = faction; CurrentResources = new List <ResourceAmount>(); }
public BalloonAI(Body body, Vector3 target, ShipmentOrder shipment, Faction faction) : base("BalloonAI", body) { Body = body; VelocityController = new PIDController(0.9f, 0.5f, 0.0f); MaxVelocity = 2.0f; MaxForce = 15.0f; TargetPosition = target; State = BalloonState.DeliveringGoods; Shipment = shipment; Faction = faction; CurrentResources = new List<ResourceAmount>(); }
public Creature( ComponentManager Manager, CreatureStats stats, Faction faction, string name) : base(Manager, name, stats.MaxHealth, 0.0f, stats.MaxHealth) { Stats = stats; Stats.Gender = Mating.RandomGender(); DrawLifeTimer.HasTriggered = true; IsOnGround = true; Faction = faction; Controller = new PIDController(Stats.MaxAcceleration, Stats.StoppingForce * 2, 0.0f); IsHeadClear = true; NoiseMaker = new NoiseMaker(); NoiseMaker.BasePitch = stats.VoicePitch; OverrideCharacterMode = false; InitializeAttacks(); }
public Creature(CreatureStats stats, string allies, PlanService planService, Faction faction, Physics parent, ChunkManager chunks, GraphicsDevice graphics, ContentManager content, string name) : base(parent.Manager, name, parent, stats.MaxHealth, 0.0f, stats.MaxHealth) { Buffs = new List<Buff>(); IsOnGround = true; Physics = parent; Stats = stats; Chunks = chunks; Graphics = graphics; Content = content; Faction = faction; PlanService = planService; Allies = allies; Controller = new PIDController(Stats.MaxAcceleration, Stats.StoppingForce * 2, 0.0f); JumpTimer = new Timer(0.2f, true); Status = new CreatureStatus(); IsHeadClear = true; NoiseMaker = new NoiseMaker(); OverrideCharacterMode = false; SelectionCircle = new SelectionCircle(Manager, Physics) { IsVisible = false }; }