예제 #1
0
        /// <summary>
        /// Adds a body to the creature's list of gather designations.
        /// </summary>
        public void Gather(Body item)
        {
            var gatherTask = new GatherItemTask(item)
            {
                Priority = Task.PriorityType.High
            };

            if (!AI.Tasks.Contains(gatherTask))
            {
                AI.Faction.AddEntityDesignation(item, DesignationType.Gather);
                AI.AssignTask(gatherTask);
            }
        }
예제 #2
0
        public void Gather(GameComponent item)
        {
            var task = new GatherItemTask(item)
            {
                Priority = TaskPriority.High
            };

            if (AI.Faction == World.PlayerFaction)
            {
                World.TaskManager.AddTask(task);
            }
            else
            {
                AI.AssignTask(task);
            }
        }
예제 #3
0
        public void Gather(Body item)
        {
            var task = new GatherItemTask(item)
            {
                Priority = Task.PriorityType.High
            };

            if (AI.Faction == World.PlayerFaction)
            {
                World.Master.TaskManager.AddTask(task);
            }
            else
            {
                AI.AssignTask(task);
            }
        }
예제 #4
0
        public void Gather(Body item)
        {
            GatherItemTask gatherTask = new GatherItemTask(item)
            {
                Priority = Task.PriorityType.High
            };

            if (!AI.Tasks.Contains(gatherTask))
            {
                if (!AI.Faction.GatherDesignations.Contains(item))
                {
                    AI.Faction.GatherDesignations.Add(item);
                }
                AI.Tasks.Add(gatherTask);
            }
        }
예제 #5
0
        // This hack exists to find orphaned tasks not assigned to any dwarf, and to then
        // put them on the task list.
        public void UpdateOrphanedTasks()
        {
            orphanedTaskRateLimiter.Update(DwarfTime.LastTime);
            if (orphanedTaskRateLimiter.HasTriggered)
            {
                List <Task> orphanedTasks = new List <Task>();
                foreach (var block in Faction.Designations.EnumerateDesignations())
                {
                    if (block.Type == DesignationType.Put)
                    {
                        var type = (short)(block.Tag);
                        var task = new BuildVoxelTask(block.Voxel, VoxelLibrary.GetVoxelType(type).Name);

                        if (!TaskManager.HasTask(task) &&
                            !Faction.Minions.Any(minion => minion.Tasks.Contains(task)))
                        {
                            orphanedTasks.Add(task);
                        }
                    }
                    else if (block.Type == DesignationType.Dig)
                    {
                        var task = new KillVoxelTask(block.Voxel);
                        if (!TaskManager.HasTask(task) &&
                            !Faction.Minions.Any(minion => minion.Tasks.Contains(task)))
                        {
                            orphanedTasks.Add(task);
                        }
                    }
                    // TODO... other tasks here ?
                }

                foreach (var ent in Faction.Designations.EnumerateEntityDesignations())
                {
                    if (ent.Type == DesignationType.Attack)
                    {
                        var task = new KillEntityTask(ent.Body, KillEntityTask.KillType.Attack);
                        if (!TaskManager.HasTask(task) &&
                            !Faction.Minions.Any(minion => minion.Tasks.Contains(task)))
                        {
                            orphanedTasks.Add(task);
                        }
                    }
                    else if (ent.Type == DesignationType.Chop)
                    {
                        var task = new KillEntityTask(ent.Body, KillEntityTask.KillType.Chop);
                        if (!TaskManager.HasTask(task) &&
                            !Faction.Minions.Any(minion => minion.Tasks.Contains(task)))
                        {
                            orphanedTasks.Add(task);
                        }
                    }
                    else if (ent.Type == DesignationType.Wrangle)
                    {
                        var task = new WrangleAnimalTask(ent.Body.GetRoot().GetComponent <Creature>());
                        if (!TaskManager.HasTask(task) &&
                            !Faction.Minions.Any(minion => minion.Tasks.Contains(task)))
                        {
                            orphanedTasks.Add(task);
                        }
                    }
                    else if (ent.Type == DesignationType.Gather)
                    {
                        var task = new GatherItemTask(ent.Body);
                        if (!TaskManager.HasTask(task) &&
                            !Faction.Minions.Any(minion => minion.Tasks.Contains(task)))
                        {
                            orphanedTasks.Add(task);
                        }
                    }
                    else if (ent.Type == DesignationType.Craft)
                    {
                        var task = new CraftItemTask(ent.Tag as CraftDesignation);
                        if (!TaskManager.HasTask(task) &&
                            !Faction.Minions.Any(minion => minion.Tasks.Contains(task)))
                        {
                            orphanedTasks.Add(task);
                        }
                    }

                    /// TODO ... other entity task types
                }

                if (orphanedTasks.Count > 0)
                {
                    TaskManager.AssignTasksGreedy(orphanedTasks, Faction.Minions);
                }
            }
        }