public bool WriteFile(string filePath) { var worldFilePath = filePath + System.IO.Path.DirectorySeparatorChar + "world.png"; var metaFilePath = filePath + System.IO.Path.DirectorySeparatorChar + "meta.txt"; if (File.Exists(worldFilePath) && File.Exists(metaFilePath)) { Console.Out.WriteLine("Overworld {0} already exists. Just assuming it is correct.", worldFilePath); return(false); } // Write meta info Data.Version = Program.Version; FileUtils.SaveJSon(Data, metaFilePath, false); // Save Image var texture = Data.CreateSaveTexture(Device, Width, Height); using (var stream = new System.IO.FileStream(worldFilePath, System.IO.FileMode.Create)) { texture.SaveAsPng(stream, Width, Height); } return(true); }
public bool WriteFile(string filePath, bool compress, bool binary) { if (!binary) { return(FileUtils.SaveJSon(this, filePath, compress)); } return(FileUtils.SaveBinary(this, filePath)); }
public bool WriteFile(string filePath, bool compress, bool binary) { if (!binary) { return(FileUtils.SaveJSon <OverworldFile>(this, filePath, compress)); } else { return(FileUtils.SaveBinary <OverworldFile>(this, filePath)); } }
public void WriteFile(string directory) { System.IO.Directory.CreateDirectory(directory); System.IO.Directory.CreateDirectory(directory + ProgramData.DirChar + "Chunks"); foreach (ChunkFile chunk in ChunkData) { chunk.WriteFile(directory + ProgramData.DirChar + "Chunks" + ProgramData.DirChar + chunk.ID.X + "_" + chunk.ID.Y + "_" + chunk.ID.Z + "." + (DwarfGame.COMPRESSED_BINARY_SAVES ? ChunkFile.CompressedExtension : ChunkFile.Extension), DwarfGame.COMPRESSED_BINARY_SAVES, DwarfGame.COMPRESSED_BINARY_SAVES); } FileUtils.SaveJSon(this.Metadata, directory + ProgramData.DirChar + "Metadata." + MetaData.Extension, false); FileUtils.SaveJSon(this.PlayData, directory + ProgramData.DirChar + "World." + PlayData.Extension, DwarfGame.COMPRESSED_BINARY_SAVES); }
public void SaveToDirectory(string directory) { System.IO.Directory.CreateDirectory(directory); System.IO.Directory.CreateDirectory(directory + ProgramData.DirChar + "Chunks"); foreach (ChunkFile chunk in ChunkData) { chunk.WriteFile(directory + ProgramData.DirChar + "Chunks" + ProgramData.DirChar + chunk.ID.X + "_" + chunk.ID.Y + "_" + chunk.ID.Z + "." + ChunkFile.CompressedExtension, true); } Metadata.WriteFile(directory + ProgramData.DirChar + "MetaData." + MetaData.CompressedExtension, true); FileUtils.SaveJSon(Camera, directory + ProgramData.DirChar + "Camera." + "json", false); FileUtils.SaveJSon(Components, directory + ProgramData.DirChar + "Components." + "zcomp", true); }
public void SaveToDirectory(string directory) { System.IO.Directory.CreateDirectory(directory); System.IO.Directory.CreateDirectory(directory + ProgramData.DirChar + "Chunks"); foreach(ChunkFile chunk in ChunkData) { chunk.WriteFile(directory + ProgramData.DirChar + "Chunks" + ProgramData.DirChar + chunk.ID.X + "_" + chunk.ID.Y + "_" + chunk.ID.Z + "." + (DwarfGame.COMPRESSED_BINARY_SAVES ? ChunkFile.CompressedExtension : ChunkFile.Extension), DwarfGame.COMPRESSED_BINARY_SAVES, DwarfGame.COMPRESSED_BINARY_SAVES); } Metadata.WriteFile(directory + ProgramData.DirChar + "MetaData." + (DwarfGame.COMPRESSED_BINARY_SAVES ? MetaData.CompressedExtension : MetaData.Extension), DwarfGame.COMPRESSED_BINARY_SAVES); FileUtils.SaveJSon(Camera, directory + ProgramData.DirChar + "Camera." + (DwarfGame.COMPRESSED_BINARY_SAVES ? GameFile.CompressedExtension : GameFile.Extension), DwarfGame.COMPRESSED_BINARY_SAVES); FileUtils.SaveJSon(Components, directory + ProgramData.DirChar + "Components." + (DwarfGame.COMPRESSED_BINARY_SAVES ? GameFile.CompressedExtension : GameFile.Extension), DwarfGame.COMPRESSED_BINARY_SAVES); }
public void WriteFile(string directory) { System.IO.Directory.CreateDirectory(directory); System.IO.Directory.CreateDirectory(directory + Path.DirectorySeparatorChar + "Chunks"); foreach (ChunkFile chunk in ChunkData) { var filename = directory + Path.DirectorySeparatorChar + "Chunks" + Path.DirectorySeparatorChar + chunk.ID.X + "_" + chunk.ID.Y + "_" + chunk.ID.Z + "."; if (DwarfGame.COMPRESSED_BINARY_SAVES) { FileUtils.SaveBinary(chunk, filename + ChunkFile.CompressedExtension); } else { FileUtils.SaveJSon(chunk, filename + ChunkFile.Extension, false); } } FileUtils.SaveJSon(this.Metadata, directory + Path.DirectorySeparatorChar + "Metadata." + MetaData.Extension, false); FileUtils.SaveJSon(this.PlayData, directory + Path.DirectorySeparatorChar + "World." + PlayData.Extension, DwarfGame.COMPRESSED_BINARY_SAVES); }
public bool WriteFile(string filePath, bool compress) { return FileUtils.SaveJSon(this, filePath, compress); }
public bool WriteFile(string filePath, bool compress) { return(FileUtils.SaveJSon <OverworldFile>(this, filePath, compress)); }