예제 #1
0
        void Initialize()
        {
            Envoy.TradeMoney = Faction.TradeMoney + MathFunctions.Rand(-100.0f, 100.0f);
            Envoy.TradeMoney = Math.Max(Envoy.TradeMoney, 0.0f);
            TalkerName       = TextGenerator.GenerateRandom(Datastructures.SelectRandom(Faction.Race.NameTemplates).ToArray());
            Tabs             = new Dictionary <string, GUIComponent>();
            GUI = new DwarfGUI(Game, Game.Content.Load <SpriteFont>(ContentPaths.Fonts.Default),
                               Game.Content.Load <SpriteFont>(ContentPaths.Fonts.Title),
                               Game.Content.Load <SpriteFont>(ContentPaths.Fonts.Small), Input)
            {
                DebugDraw = false
            };
            IsInitialized = true;
            MainWindow    = new GUIComponent(GUI, GUI.RootComponent)
            {
                LocalBounds = new Rectangle(EdgePadding, EdgePadding, Game.GraphicsDevice.Viewport.Width - EdgePadding * 2, Game.GraphicsDevice.Viewport.Height - EdgePadding * 2)
            };

            Layout = new GridLayout(GUI, MainWindow, 11, 4);
            Layout.UpdateSizes();

            Talker = new SpeakerComponent(GUI, Layout, new Animation(Faction.Race.TalkAnimation));
            Layout.SetComponentPosition(Talker, 0, 0, 4, 4);

            DialougeSelector = new ListSelector(GUI, Layout)
            {
                Mode        = ListItem.SelectionMode.ButtonList,
                DrawButtons = true,
                DrawPanel   = false,
                Label       = "",
                ItemHeight  = 35,
                Padding     = 5
            };
            DialougeSelector.OnItemSelected += DialougeSelector_OnItemSelected;
            Layout.SetComponentPosition(DialougeSelector, 2, 3, 1, 8);

            BackButton = new Button(GUI, Layout, "Back", GUI.DefaultFont, Button.ButtonMode.ToolButton, GUI.Skin.GetSpecialFrame(GUISkin.Tile.LeftArrow));
            Layout.SetComponentPosition(BackButton, 2, 10, 1, 1);
            BackButton.OnClicked += back_OnClicked;
            BackButton.IsVisible  = false;
            DialougeTree          = new SpeechNode()
            {
                Text    = GetGreeting(),
                Actions = new List <SpeechNode.SpeechAction>()
                {
                    new SpeechNode.SpeechAction()
                    {
                        Text   = "Trade...",
                        Action = WaitForTrade
                    },
                    new SpeechNode.SpeechAction()
                    {
                        Text   = "Ask a question...",
                        Action = AskAQuestion
                    },
                    new SpeechNode.SpeechAction()
                    {
                        Text   = "Declare war!",
                        Action = DeclareWar
                    },
                    new SpeechNode.SpeechAction()
                    {
                        Text   = "Leave",
                        Action = () =>
                        {
                            BackButton.IsVisible = true;
                            if (Envoy != null)
                            {
                                Diplomacy.RecallEnvoy(Envoy);
                            }
                            return(SpeechNode.Echo(new SpeechNode()
                            {
                                Text = GetFarewell(),
                                Actions = new List <SpeechNode.SpeechAction>()
                            }));
                        }
                    }
                }
            };


            if (Politics.WasAtWar)
            {
                PreeTree = new SpeechNode()
                {
                    Text    = Datastructures.SelectRandom(Faction.Race.Speech.PeaceDeclarations),
                    Actions = new List <SpeechNode.SpeechAction>()
                    {
                        new SpeechNode.SpeechAction()
                        {
                            Text   = "Make peace with " + Faction.Name,
                            Action = () =>
                            {
                                if (!Politics.HasEvent("you made peace with us"))
                                {
                                    Politics.RecentEvents.Add(new Diplomacy.PoliticalEvent()
                                    {
                                        Change      = 0.4f,
                                        Description = "you made peace with us",
                                        Duration    = new TimeSpan(4, 0, 0, 0),
                                        Time        = World.Time.CurrentDate
                                    });
                                }
                                return(SpeechNode.Echo(DialougeTree));
                            }
                        },
                        new SpeechNode.SpeechAction()
                        {
                            Text   = "Continue the war with " + Faction.Name,
                            Action = DeclareWar
                        }
                    }
                };
                Transition(PreeTree);
                Politics.WasAtWar = false;
            }
            else
            {
                Transition(DialougeTree);
            }


            if (!Politics.HasMet)
            {
                Politics.HasMet = true;

                Politics.RecentEvents.Add(new Diplomacy.PoliticalEvent()
                {
                    Change      = 0.0f,
                    Description = "we just met",
                    Duration    = new TimeSpan(1, 0, 0, 0),
                    Time        = World.Time.CurrentDate
                });
            }

            Layout.UpdateSizes();
            Talker.TweenIn(Drawer2D.Alignment.Top, 0.25f);
            DialougeSelector.TweenIn(Drawer2D.Alignment.Right, 0.25f);
        }
예제 #2
0
 IEnumerable <Act.Status> RecallEnvoyOnFail(TradeEnvoy envoy)
 {
     Diplomacy.RecallEnvoy(envoy);
     TradePort.Faction.World.MakeAnnouncement("Envoy from " + envoy.OwnerFaction.Name + " left. Trade port inaccessible.");
     yield return(Act.Status.Success);
 }