public async Task ReconnectTeam_TeamAndMemberName_ReturnsScrumTeamWithEstimationFinishedAndEstimationIsNull() { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.ReconnectTeam(PlanningPokerData.TeamName, PlanningPokerData.ScrumMasterName, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var invocationId = GetInvocationId(sentMessage); var estimationResult = PlanningPokerData.GetEstimationResult(scrumMasterEstimation: 8, memberEstimation: double.NaN); var scrumTeam = PlanningPokerData.GetScrumTeam(member: true, state: TeamState.EstimationFinished, estimationResult: estimationResult); var reconnectResult = PlanningPokerData.GetReconnectTeamResult(scrumTeam, lastMessageId: 2157483849, selectedEstimation: 8); var returnMessage = new CompletionMessage(invocationId, null, reconnectResult, true); await fixture.ReceiveMessage(returnMessage); var result = await resultTask; Assert.AreEqual(reconnectResult, result); AssertAvailableEstimations(result.ScrumTeam); Assert.IsNotNull(result.SelectedEstimation); Assert.AreEqual(8.0, result.SelectedEstimation.Value); Assert.AreEqual(8.0, result.ScrumTeam.EstimationResult[0].Estimation.Value); Assert.IsNull(result.ScrumTeam.EstimationResult[1].Estimation); }
public async Task CreateTeam_TeamAndScrumMasterName_ReturnsScrumTeam() { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.CreateTeam(PlanningPokerData.TeamName, PlanningPokerData.ScrumMasterName, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var invocationId = GetInvocationId(sentMessage); var scrumTeam = PlanningPokerData.GetScrumTeam(); var returnMessage = new CompletionMessage(invocationId, null, scrumTeam, true); await fixture.ReceiveMessage(returnMessage); var result = await resultTask; Assert.AreEqual(scrumTeam, result); AssertAvailableEstimations(result); }
public async Task JoinTeam_TeamAndObserverName_ReturnsScrumTeam() { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.JoinTeam(PlanningPokerData.TeamName, PlanningPokerData.ObserverName, false, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var invocationId = GetInvocationId(sentMessage); var scrumTeam = PlanningPokerData.GetScrumTeam(observer: true); var teamResult = PlanningPokerData.GetTeamResult(scrumTeam); var returnMessage = new CompletionMessage(invocationId, null, teamResult, true); await fixture.ReceiveMessage(returnMessage); var result = await resultTask; Assert.AreEqual(teamResult, result); AssertAvailableEstimations(result.ScrumTeam); }
public async Task JoinTeam_TeamAndMemberName_ReturnsScrumTeamWithEstimationInProgress() { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.JoinTeam(PlanningPokerData.TeamName, PlanningPokerData.MemberName, false, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var invocationId = GetInvocationId(sentMessage); var estimationParticipants = PlanningPokerData.GetEstimationParticipants(); var scrumTeam = PlanningPokerData.GetScrumTeam(member: true, state: TeamState.EstimationInProgress, estimationParticipants: estimationParticipants); var returnMessage = new CompletionMessage(invocationId, null, scrumTeam, true); await fixture.ReceiveMessage(returnMessage); var result = await resultTask; Assert.AreEqual(scrumTeam, result); AssertAvailableEstimations(result); }
public async Task JoinTeam_TeamNameAndObserverName_InvocationMessageIsSent() { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.JoinTeam(PlanningPokerData.TeamName, PlanningPokerData.ObserverName, true, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var sentInvocationMessage = AssertIsInvocationMessage(sentMessage); Assert.AreEqual("JoinTeam", sentInvocationMessage.Target); var expectedArguments = new object[] { PlanningPokerData.TeamName, PlanningPokerData.ObserverName, true }; CollectionAssert.AreEqual(expectedArguments, sentInvocationMessage.Arguments); var scrumTeam = PlanningPokerData.GetScrumTeam(observer: true); var returnMessage = new CompletionMessage(sentInvocationMessage.InvocationId, null, scrumTeam, true); await fixture.ReceiveMessage(returnMessage); await resultTask; }
public async Task ReconnectTeam_TeamAndMemberName_ReturnsScrumTeam() { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.ReconnectTeam(PlanningPokerData.TeamName, PlanningPokerData.MemberName, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var invocationId = GetInvocationId(sentMessage); var scrumTeam = PlanningPokerData.GetScrumTeam(member: true); var reconnectResult = PlanningPokerData.GetReconnectTeamResultJson(scrumTeam); var returnMessage = new CompletionMessage(invocationId, null, reconnectResult, true); await fixture.ReceiveMessage(returnMessage); var result = await resultTask; Assert.AreEqual(reconnectResult, result); AssertAvailableEstimations(result.ScrumTeam); Assert.IsNull(reconnectResult.SelectedEstimation); }
public async Task CreateTeam_TeamNameAndScrumMaster_InvocationMessageIsSent(Deck deck) { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.CreateTeam(PlanningPokerData.TeamName, PlanningPokerData.ScrumMasterName, deck, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var sentInvocationMessage = AssertIsInvocationMessage(sentMessage); Assert.AreEqual("CreateTeam", sentInvocationMessage.Target); var expectedArguments = new object[] { PlanningPokerData.TeamName, PlanningPokerData.ScrumMasterName, deck }; CollectionAssert.AreEqual(expectedArguments, sentInvocationMessage.Arguments); var scrumTeam = PlanningPokerData.GetScrumTeam(); var teamResult = PlanningPokerData.GetTeamResult(scrumTeam); var returnMessage = new CompletionMessage(sentInvocationMessage.InvocationId, null, teamResult, true); await fixture.ReceiveMessage(returnMessage); await resultTask; }
public async Task JoinTeam_TeamAndMemberName_ReturnsScrumTeamWithEstimationCanceled() { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.JoinTeam(PlanningPokerData.TeamName, PlanningPokerData.MemberName, false, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var invocationId = GetInvocationId(sentMessage); var estimationResult = PlanningPokerData.GetEstimationResult(scrumMasterEstimation: 0, memberEstimation: double.NaN); var scrumTeam = PlanningPokerData.GetScrumTeam(member: true, state: TeamState.EstimationCanceled, estimationResult: estimationResult); var returnMessage = new CompletionMessage(invocationId, null, scrumTeam, true); await fixture.ReceiveMessage(returnMessage); var result = await resultTask; Assert.AreEqual(scrumTeam, result); AssertAvailableEstimations(result); Assert.AreEqual(0.0, result.EstimationResult[0].Estimation.Value); Assert.IsNull(result.EstimationResult[1].Estimation); }
public async Task ReconnectTeam_TeamAndMemberName_ReturnsScrumTeamWithEstimationInProgress() { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.ReconnectTeam(PlanningPokerData.TeamName, PlanningPokerData.ScrumMasterName, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var invocationId = GetInvocationId(sentMessage); var estimationParticipants = PlanningPokerData.GetEstimationParticipants(scrumMaster: false, member: true); var scrumTeam = PlanningPokerData.GetScrumTeam(member: true, state: TeamState.EstimationInProgress, estimationParticipants: estimationParticipants); var reconnectResult = PlanningPokerData.GetReconnectTeamResult(scrumTeam, lastMessageId: 1, selectedEstimation: null); var returnMessage = new CompletionMessage(invocationId, null, reconnectResult, true); await fixture.ReceiveMessage(returnMessage); var result = await resultTask; Assert.AreEqual(reconnectResult, result); AssertAvailableEstimations(result.ScrumTeam); Assert.IsNotNull(result.SelectedEstimation); Assert.IsNull(result.SelectedEstimation.Value); }
public async Task JoinTeam_TeamAndMemberName_ReturnsScrumTeamWithEstimationFinishedAndEstimationIsInfinity() { await using var fixture = new PlanningPokerSignalRClientFixture(); var resultTask = fixture.Target.JoinTeam(PlanningPokerData.TeamName, PlanningPokerData.MemberName, false, fixture.CancellationToken); var sentMessage = await fixture.GetSentMessage(); var invocationId = GetInvocationId(sentMessage); var estimationResult = PlanningPokerData.GetEstimationResult(scrumMasterEstimation: Estimation.PositiveInfinity, memberEstimation: null); var scrumTeam = PlanningPokerData.GetScrumTeam(member: true, observer: true, state: TeamState.EstimationFinished, estimationResult: estimationResult); var teamResult = PlanningPokerData.GetTeamResult(scrumTeam); var returnMessage = new CompletionMessage(invocationId, null, teamResult, true); await fixture.ReceiveMessage(returnMessage); var result = await resultTask; Assert.AreEqual(teamResult, result); AssertAvailableEstimations(result.ScrumTeam); Assert.IsTrue(double.IsPositiveInfinity(result.ScrumTeam.EstimationResult[0].Estimation.Value.Value)); Assert.IsNull(result.ScrumTeam.EstimationResult[1].Estimation.Value); }