private void CloseCreate_Click(object sender, RoutedEventArgs e) { GameConnectingWindow connWin = new GameConnectingWindow(); Close(); connWin.Show(); }
private void Create_Click(object sender, RoutedEventArgs e) { ClientClass client = new ClientClass(); IRestResponse response = client.newHero(UserInfo.UserLogin, UserInfo.UserSession, Hero); if (response.IsSuccessful) { MessageBox.Show(response.Content); GameConnectingWindow connWin = new GameConnectingWindow(); Close(); connWin.Show(); } else { MessageBox.Show(response.Content); } }