public void GiveCharacterItem(Item item, Character character)
        {
            this.IsCharacterAlive();
            character.IsCharacterAlive();

            character.ReceiveItem(item);
        }
        public void UseItemOn(Item item, Character character)
        {
            this.IsCharacterAlive();
            character.IsCharacterAlive();

            item.AffectCharacter(character);
        }
        public void Heal(Character character)
        {
            this.IsCharacterAlive();
            character.IsCharacterAlive();

            if (this.Faction != character.Faction)
            {
                throw new InvalidOperationException($"Cannot heal enemy character!");
            }

            character.Health += this.AbilityPoints;
        }
        public void Attack(Character character)
        {
            this.IsCharacterAlive();
            character.IsCharacterAlive();

            if (this == character)
            {
                throw new InvalidOperationException(Messages.SELF_HARM_ATTEMP);
            }

            if (this.Faction == character.Faction)
            {
                throw new ArgumentException($"Friendly fire! Both characters are from {this.Faction} faction!");
            }

            character.TakeDamage(this.AbilityPoints);
        }