public trap build() { trap Trap = new trap(); randomTableGet rt = new randomTableGet(); Trap.trigger = rt.Generate("dungeon generator/trap/trap_trigger.txt", 7); Trap.effect = rt.Generate("dungeon generator/trap/trap_effect.txt", 101); Trap.damage = rt.Generate("dungeon generator/trap/trap_damage.txt", 7); return(Trap); }
public string build() { randomTableGet rt = new randomTableGet(); string trick = rt.Generate("dungeon generator/tricks/trick_item.txt", 20) + "\n влияние - " + rt.Generate("dungeon generator/tricks/trick_effect.txt", 100);; return(trick); }
public string build() { randomTableGet rt = new randomTableGet(); string desc = rt.Generate("dungeon generator/corridor_desc.txt", 20) + ", " + rt.Generate("dungeon generator/corridor_form.txt", 20); return(desc); }
public Room build() { Room room = new Room(); randomTableGet rt = new randomTableGet(); room.destination = rt.Generate(path, 101); room.Form = rt.Generate("dungeon generator/room/room_form.txt", 21); room.exits = Commands.r.Next(1, 6); room.state = rt.Generate("dungeon generator/room/room_state.txt", 21); room.smell = rt.Generate("dungeon generator/room/room_smell.txt", 101); room.noise = rt.Generate("dungeon generator/room/room_noise.txt", 101); room.air = rt.Generate("dungeon generator/room/room_air.txt", 101); room.content = rt.Generate("dungeon generator/room/room_content.txt", 100); return(room); }