static public void FinalBoss(Player p1, Enemy e) { Battle(p1, e); if (p1.health < 1) { return; } TutorialBunny2 tb2 = new TutorialBunny2(); tb2.Create(); Battle(p1, tb2); if (p1.health < 1) { return; } Console.Clear(); Console.WriteLine("Chad falls to the floor, having used all of his energy he turns to chrimson dust and blows away"); Console.WriteLine("Congrats, you are now the king of Hell."); Console.WriteLine("#############################################"); Console.WriteLine("# Thanks For Playing #"); Console.WriteLine("# Find this project on GitHub #"); Console.WriteLine("# https://github.com/BoneKing/Dungeon-Redux #"); Console.WriteLine("# This game was made by Andy Mahoney #"); Console.WriteLine("# Last Updated 10/20/2020 #"); Console.WriteLine("#############################################"); }
static public int FinalBoss(Player p1, Enemy e) //1 is loss 0 is won { BattleMenu BattleMenu = new BattleMenu(); BattleMenu.Battle(p1, e); if (p1.health < 1) { return(1); } TutorialBunny2 tb2 = new TutorialBunny2(); tb2.Create(); BattleMenu.Battle(p1, tb2); if (p1.health < 1) { return(1); } return(0); }